docs: add plugin setup guide
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#pragma once
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#include "RE/B/BSTEvent.h"
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#include "RE/G/GameMenuBase.h"
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#include "RE/P/PipboyInventoryMenu.h"
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#include "RE/P/PipboyLogMenu.h"
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#include "RE/P/PipboyMapMenu.h"
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#include "RE/P/PipboyPerksMenu.h"
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#include "RE/P/PipboyPlayerInfoMenu.h"
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#include "RE/P/PipboyQuestMenu.h"
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#include "RE/P/PipboyRadioMenu.h"
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#include "RE/P/PipboySpecialMenu.h"
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#include "RE/P/PipboyStatsMenu.h"
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#include "RE/P/PipboyWorkshopMenu.h"
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namespace RE
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{
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class IdleInputEvent;
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class MenuOpenCloseEvent;
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class __declspec(novtable) PipboyMenu :
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public GameMenuBase, // 000
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public BSTEventSink<MenuOpenCloseEvent>, // 0E0
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public BSTEventSink<IdleInputEvent> // 0E8
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{
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public:
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static constexpr auto RTTI{ RTTI::PipboyMenu };
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static constexpr auto VTABLE{ VTABLE::PipboyMenu };
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static constexpr auto MENU_NAME{ "PipboyMenu"sv };
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void RefreshMapMarkers(std::uint32_t a_markerID)
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{
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using func_t = decltype(&PipboyMenu::RefreshMapMarkers);
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static REL::Relocation<func_t> func{ ID::PipboyMenu::RefreshMapMarkers };
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return func(this, a_markerID);
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}
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// members
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Scaleform::GFx::Value dataObj; // 0F0
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PipboyStatsMenu statsMenuObj; // 110
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PipboySpecialMenu specialMenuObj; // 130
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PipboyPerksMenu perksMenuObj; // 148
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PipboyInventoryMenu inventoryMenuObj; // 160
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PipboyQuestMenu questMenuObj; // 178
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PipboyWorkshopMenu workshopMenuObj; // 190
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PipboyLogMenu logMenuObj; // 1A8
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PipboyMapMenu mapMenuObj; // 1C0
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PipboyRadioMenu radioMenuObj; // 220
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PipboyPlayerInfoMenu playerInfoMenuObj; // 240
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std::int8_t disableInputCounter; // 258
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bool pipboyCursorEnabled; // 259
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bool showingModalMessage; // 25A
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bool pipboyHiddenByAnotherMenu; // 25B
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bool performFastTravelCheck; // 25C
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};
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static_assert(sizeof(PipboyMenu) == 0x260);
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}
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