docs: add plugin setup guide

This commit is contained in:
2026-05-30 18:33:24 +12:00
parent f3db41c402
commit b61043a3fe
1776 changed files with 122386 additions and 2 deletions
@@ -0,0 +1,45 @@
#pragma once
#include "RE/B/BGSInventoryItem.h"
#include "RE/B/BSTArray.h"
#include "RE/B/BSTTuple.h"
namespace RE
{
namespace PipboyInventoryUtils
{
enum class PAPER_DOLL_ARMOR_SLOTS
{
kUnderwear = 0x0,
kLeftLeg = 0x1,
kRightLeg = 0x2,
kLeftArm = 0x3,
kRightArm = 0x4,
kTorso = 0x5,
kHelmet = 0x6,
kGoggles = 0x7,
kGasMask = 0x8
};
inline bool DoSlotsOverlap(const TESObjectARMO* a_armor1, const TESObjectARMO* a_armor2)
{
using func_t = decltype(&DoSlotsOverlap);
static REL::Relocation<func_t> func{ ID::PipboyInventoryUtils::DoSlotsOverlap };
return func(a_armor1, a_armor2);
}
inline void FillDamageTypeInfo(const BGSInventoryItem& a_item, const BGSInventoryItem::Stack* a_stack, BSScrapArray<BSTTuple<std::uint32_t, float>>& a_damageValuesPerType)
{
using func_t = decltype(&FillDamageTypeInfo);
static REL::Relocation<func_t> func{ ID::PipboyInventoryUtils::FillDamageTypeInfo };
return func(a_item, a_stack, a_damageValuesPerType);
}
inline void FillResistTypeInfo(const BGSInventoryItem& a_item, const BGSInventoryItem::Stack* a_stack, BSScrapArray<BSTTuple<std::uint32_t, float>>& a_resistValuesPerType, float a_scale)
{
using func_t = decltype(&FillResistTypeInfo);
static REL::Relocation<func_t> func{ ID::PipboyInventoryUtils::FillResistTypeInfo };
return func(a_item, a_stack, a_resistValuesPerType, a_scale);
}
}
}