docs: add plugin setup guide
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#pragma once
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#include "RE/N/NiPoint3.h"
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namespace RE
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{
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class PART_DATA
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{
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public:
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// members
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float damageMult; // 00
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BGSDebris* explosionGenericDebris; // 08
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BGSExplosion* explosion; // 10
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float explosionGenericDebrisScale; // 18
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BGSDebris* dismemberGenericDebris; // 20
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BGSExplosion* dismemberExplosion; // 28
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float dismemberGenericDebrisScale; // 30
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BGSDebris* onCrippleGenericDebris; // 38
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BGSExplosion* onCrippleExplosion; // 40
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float onCrippleGenericDebrisScale; // 48
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NiPoint3 goreTranslate; // 4C
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NiPoint3 goreRotate; // 58
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BGSImpactDataSet* dismemberImpactDataSet; // 68
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BGSImpactDataSet* explosionImpactDataSet; // 70
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BGSImpactDataSet* onCrippleImpactDataSet; // 78
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ActorValueInfo* actorValue; // 80
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BGSArtObject* artObject; // 88
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float explosionSpecialDebrisScale; // 90
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std::uint8_t flags; // 94
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std::uint8_t type; // 95
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std::uint8_t healthPercent; // 96
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std::uint8_t toHitChance; // 97
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std::uint8_t explosionChance; // 98
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std::uint8_t nonLethalDismembermentChance; // 99
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std::uint8_t dismemberGenericDebrisCount; // 9A
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std::uint8_t onCrippleGenericDebrisCount; // 9B
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std::uint8_t explosionGenericDebrisCount; // 9C
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std::uint8_t dismemberDecalCount; // 9D
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std::uint8_t onCrippleDecalCount; // 9E
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std::uint8_t explosionDecalCount; // 9F
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std::uint8_t geometrySegmentIndex; // A0
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};
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static_assert(sizeof(PART_DATA) == 0xA8);
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}
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