docs: add plugin setup guide

This commit is contained in:
2026-05-30 18:33:24 +12:00
parent f3db41c402
commit b61043a3fe
1776 changed files with 122386 additions and 2 deletions
@@ -0,0 +1,37 @@
#pragma once
#include "RE/B/BSTEvent.h"
#include "RE/N/NiPointer.h"
#include "RE/R/RefAttachTechniqueInput.h"
#include "RE/R/ReferenceEffect.h"
#include "RE/S/SimpleAnimationGraphManagerHolder.h"
namespace RE
{
class BGSArtObjectCloneTask;
class NiAVObject;
class BSAnimationGraphEvent;
class __declspec(novtable) ModelReferenceEffect :
public ReferenceEffect, // 00
public SimpleAnimationGraphManagerHolder, // 48
public BSTEventSink<BSAnimationGraphEvent> // 60
{
public:
static constexpr auto RTTI{ RTTI::ModelReferenceEffect };
static constexpr auto VTABLE{ VTABLE::ModelReferenceEffect };
static constexpr auto Ni_RTTI{ Ni_RTTI::ModelReferenceEffect };
static constexpr auto TYPE{ TEMP_EFFECT_TYPE::kRefModel };
~ModelReferenceEffect() override;
// members
RefAttachTechniqueInput hitEffectArtData; // 70
void* loadedDataSubBuffer; // B8
BGSArtObject* artObject; // C0
NiPointer<BGSArtObjectCloneTask> cloneTask; // C8
NiPointer<NiAVObject> artObject3D; // D0
std::uint32_t flags; // D4
};
static_assert(sizeof(ModelReferenceEffect) == 0xD8);
}