docs: add plugin setup guide
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#pragma once
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#include "RE/B/BSTEvent.h"
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#include "RE/N/NiPointer.h"
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#include "RE/R/RefAttachTechniqueInput.h"
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#include "RE/R/ReferenceEffect.h"
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#include "RE/S/SimpleAnimationGraphManagerHolder.h"
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namespace RE
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{
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class BGSArtObjectCloneTask;
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class NiAVObject;
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class BSAnimationGraphEvent;
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class __declspec(novtable) ModelReferenceEffect :
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public ReferenceEffect, // 00
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public SimpleAnimationGraphManagerHolder, // 48
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public BSTEventSink<BSAnimationGraphEvent> // 60
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{
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public:
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static constexpr auto RTTI{ RTTI::ModelReferenceEffect };
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static constexpr auto VTABLE{ VTABLE::ModelReferenceEffect };
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static constexpr auto Ni_RTTI{ Ni_RTTI::ModelReferenceEffect };
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static constexpr auto TYPE{ TEMP_EFFECT_TYPE::kRefModel };
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~ModelReferenceEffect() override;
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// members
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RefAttachTechniqueInput hitEffectArtData; // 70
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void* loadedDataSubBuffer; // B8
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BGSArtObject* artObject; // C0
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NiPointer<BGSArtObjectCloneTask> cloneTask; // C8
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NiPointer<NiAVObject> artObject3D; // D0
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std::uint32_t flags; // D4
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};
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static_assert(sizeof(ModelReferenceEffect) == 0xD8);
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}
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