docs: add plugin setup guide

This commit is contained in:
2026-05-30 18:33:24 +12:00
parent f3db41c402
commit b61043a3fe
1776 changed files with 122386 additions and 2 deletions
@@ -0,0 +1,33 @@
#pragma once
#include "RE/N/NiMatrix3.h"
#include "RE/N/NiPoint3.h"
#include "RE/N/NiPointer.h"
#include "RE/P/Projectile.h"
namespace RE
{
enum class ImpactResult;
class bhkNPCollisionObject;
class __declspec(novtable) MissileProjectile :
public Projectile // 000
{
public:
static constexpr auto RTTI{ RTTI::MissileProjectile };
static constexpr auto VTABLE{ VTABLE::MissileProjectile };
static constexpr auto FORM_ID{ ENUM_FORM_ID::kPMIS };
// add
virtual bool ShouldReorient() const; // EA
// members
NiMatrix3 dismemberedLimbRotation; // 270
NiPoint3 dismemberedLimbOffset; // 2A0
NiPointer<bhkNPCollisionObject> modelCollision; // 2B0
REX::TEnumSet<ImpactResult, std::int32_t> impactResult; // 2B8
bool waitingToInitialize3D; // 2BC
bool deferProcessImpale; // 2BD
};
static_assert(sizeof(MissileProjectile) == 0x2C0);
}