docs: add plugin setup guide
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#pragma once
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#include "RE/B/BSPointerHandle.h"
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#include "RE/B/BSTEvent.h"
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#include "RE/B/BSTSingleton.h"
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#include "RE/B/BSTSmartPointer.h"
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#include "RE/N/NiPoint3.h"
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namespace RE
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{
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class BSInputEnableLayer;
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class MenuOpenCloseEvent;
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class PositionPlayerEvent;
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class __declspec(novtable) MenuTopicManager :
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public BSTEventSink<MenuOpenCloseEvent>, // 00
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public BSTEventSink<PositionPlayerEvent>, // 08
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public BSTSingletonSDM<MenuTopicManager> // 10
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{
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public:
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static constexpr auto RTTI{ RTTI::MenuTopicManager };
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static constexpr auto VTABLE{ VTABLE::MenuTopicManager };
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[[nodiscard]] static MenuTopicManager* GetSingleton()
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{
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static REL::Relocation<MenuTopicManager**> singleton{ ID::MenuTopicManager::Singleton };
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return *singleton;
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}
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bool IsCurrentSpeaker(const ObjectRefHandle& a_handle) const
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{
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return menuOpen && speaker == a_handle;
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}
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// members
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ObjectRefHandle speaker; // 14
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ObjectRefHandle lastSpeaker; // 18
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BSTSmartPointer<BSInputEnableLayer> inputLayer; // 20
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float reLookTimer; // 28
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float notInMenuTimer; // 2C
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float restartMenuOnFocus; // 30
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float menuStart; // 34
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float buttonShowTimer; // 38
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NiPoint3 centerPoint; // 3C
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uint32_t numRefsInScene; // 48
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bool menuOpen; // 4C
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bool shutMenu; // 4D
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bool canSkip; // 4E
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bool shuttingDown; // 4F
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bool menuSlow; // 50
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bool doneFOV; // 51
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bool leaveMenuOpen; // 52
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bool showHelpButton; // 53
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bool needEnterDialogueAction; // 54
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bool allowInput; // 55
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bool thirdPartyCameraReady; // 56
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bool speechChallengeAlwaysSucceed; // 57
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bool speechChallengeAlwaysFail; // 58
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bool overSceneActor; // 59
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bool forceCameraRotationStart; // 5A
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};
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static_assert(sizeof(MenuTopicManager) == 0x60);
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}
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