docs: add plugin setup guide
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#pragma once
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#include "RE/B/BSScaleformExternalTexture.h"
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#include "RE/B/BSTHashMap.h"
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#include "RE/S/StartMenuBase.h"
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namespace RE
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{
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class MainMenu :
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public StartMenuBase,
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public BSTEventSink<MenuOpenCloseEvent>
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{
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public:
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static constexpr auto RTTI{ RTTI::MainMenu };
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static constexpr auto VTABLE{ VTABLE::MainMenu };
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static constexpr auto MENU_NAME{ "MainMenu"sv };
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enum class MAIN_MENU_EXIT_CONDITION : std::int32_t
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{
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kNoExit = 0x00,
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kNewGame = 0x01,
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kContinue = 0x02,
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kLoadGame = 0x03,
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};
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virtual ~MainMenu(); // 00
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// members
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MAIN_MENU_EXIT_CONDITION mainMenuExitCondition; // 230
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BSTSet<std::uint32_t> ownedDLC; // 238
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std::uint64_t creationTime; // 268
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std::int32_t queuedLoadIndex; // 270
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bool choseContinue; // 274
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bool queueStartNewGame; // 275
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bool queueContinueGame; // 276
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bool creditScreen; // 277
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bool userEngaged; // 278
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bool mainBinkShown; // 279
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bool allowSkip; // 27A
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bool debounceMainListPress; // 27B
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bool nativeConsolePanelIsOpen; // 27C
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bool shouldDebounceMainListPress; // 27D
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BSScaleformExternalTexture gamerIconTexture; // 280
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BSScaleformExternalTexture dlcImageTextures[14]; // 298
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};
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static_assert(sizeof(MainMenu) == 0x3E8);
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}
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