docs: add plugin setup guide
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#pragma once
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#include "RE/B/BSPointerHandle.h"
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#include "RE/B/BSSimpleList.h"
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#include "RE/B/BSSpinLock.h"
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#include "RE/B/BSTArray.h"
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#include "RE/B/BSTAtomicValue.h"
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#include "RE/B/BSTHashMap.h"
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#include "RE/N/NiPointer.h"
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namespace RE
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{
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class AnimatedRefObject;
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class BSMultiBoundNode;
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class BSPortalGraph;
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class NiNode;
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class QueuedFile;
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class LOADED_CELL_DATA
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{
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public:
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class AnimatedRefObject
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{
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public:
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// members
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ObjectRefHandle handle; // 0
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std::int32_t numSkipFrames; // 4
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};
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static_assert(sizeof(AnimatedRefObject) == 0x8);
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// members
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BSTHashMap<ObjectRefHandle, TESForm*> emittanceSourceRefMap; // 000
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BSTHashMap<ObjectRefHandle, NiNode*> emittanceLightRefMap; // 030
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BSTHashMap<ObjectRefHandle, NiPointer<BSMultiBoundNode>> multiboundRefMap; // 060
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BSTHashMap<BSMultiBoundNode*, ObjectRefHandle> refMultiboundMap; // 090
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BSTArray<NiPointer<NiNode>> preCombined; // 0C0
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BSTArray<NiPointer<NiNode>> attachedTransitionCells; // 0D8
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BSTArray<AnimatedRefObject> animatedRefs; // 0F0
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BSTArray<ObjectRefHandle> flickeringLights; // 108
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BSTArray<ObjectRefHandle> movingRefs; // 120
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BSTArray<ObjectRefHandle> decalRefs; // 138
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BSTArray<ObjectRefHandle> skyActors; // 150
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BSTArray<ObjectRefHandle> flightAvoidAreas; // 168
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BSReadWriteLock waterLock; // 180
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void* combinedGeometry; // 188 - TODO
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NiPointer<QueuedFile> combinedGeometryTask; // 190
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BSSimpleList<ObjectRefHandle> activatingRefs; // 198
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BSSimpleList<ObjectRefHandle> waterRefs; // 1A8
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NiPointer<BSPortalGraph> portalGraph; // 1B8
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NiPointer<NiNode> cell3D; // 1C0
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NiPointer<NiNode> lightMarkerNode; // 1C8
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NiPointer<NiNode> soundMarkerNode; // 1D0
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NiPointer<NiNode> multiBoundNode; // 1D8
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NiPointer<NiNode> combinedObjects; // 1E0
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NiPointer<NiNode> combinedStaticCollision; // 1E8
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BGSEncounterZone* encounterZone; // 1F0
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std::size_t visibleDistantFadeInTime; // 1F8
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std::int32_t criticalQueuedRefCount; // 200
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std::int32_t queuedRefCount; // 204
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std::int32_t queuedDistantRefCount; // 208
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std::uint32_t refsAttachedDelay; // 20C
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BSTAtomicValue<std::uint32_t> combinedObjectsAttached; // 210
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bool decalsQueued; // 214
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bool refsFullyLoaded; // 215
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bool combinedObjectsRegistered; // 216
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bool grassIsShown; // 217
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};
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static_assert(sizeof(LOADED_CELL_DATA) == 0x218);
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}
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