docs: add plugin setup guide
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#pragma once
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#include "RE/I/ImageSpaceData.h"
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#include "RE/I/ImageSpaceLUTData.h"
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#include "RE/N/NiColor.h"
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#include "RE/N/NiPointer.h"
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#include "RE/N/NiRect.h"
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#include "RE/N/NiTArray.h"
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namespace RE
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{
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class BSTriShape;
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class ImageSpaceEffect;
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class ImageSpaceManager
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{
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public:
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enum class ImageSpaceEffectEnum
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{
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EFFECT_WORLD_CAMERA = 0,
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EFFECT_TEMPORAL_AA_PRE_HDR = 1,
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EFFECT_SUNBEAMS = 2,
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EFFECT_HDR = 3,
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EFFECT_HDR_CS = 4,
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EFFECT_REFRACTION = 5,
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EFFECT_DEPTH_OF_FIELD = 6,
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EFFECT_DEPTH_OF_FIELD_SPLIT_SCREEN = 7,
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EFFECT_RADIAL_BLUR = 8,
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EFFECT_FULLSCREEN_BLUR = 9,
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EFFECT_MOTIONBLUR = 10,
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EFFECT_GETHIT = 11,
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EFFECT_VATS_TARGET = 12,
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EFFECT_FULLSCREEN_COLOR = 13,
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EFFECT_SHADER_GAMMA_CORRECT = 14,
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EFFECT_SHADER_GAMMA_CORRECT_LUT = 15,
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EFFECT_SHADER_GAMMA_CORRECT_RESIZE = 16,
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EFFECT_SHADER_FXAA = 17,
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EFFECT_TEMPORAL_AA = 18,
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EFFECT_TEMPORAL_OLD_AA = 19,
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EFFECT_BOKEH_DEPTH_OF_FIELD = 20,
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EFFECT_UPSAMPLE_DYNAMIC_RESOLUTION = 21,
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EFFECT_ENDOFFRAME_END = 22,
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EFFECT_MAP = EFFECT_ENDOFFRAME_END,
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EFFECT_BLUR_START = 23,
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EFFECT_BLUR3 = EFFECT_BLUR_START,
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EFFECT_BLUR5 = 24,
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EFFECT_BLUR7 = 25,
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EFFECT_BLUR9 = 26,
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EFFECT_BLUR11 = 27,
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EFFECT_BLUR13 = 28,
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EFFECT_BLUR15 = 29,
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EFFECT_BLUR_END = EFFECT_BLUR15,
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EFFECT_NONHDR_BLUR3 = 30,
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EFFECT_NONHDR_BLUR5 = 31,
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EFFECT_NONHDR_BLUR7 = 32,
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EFFECT_NONHDR_BLUR9 = 33,
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EFFECT_NONHDR_BLUR11 = 34,
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EFFECT_NONHDR_BLUR13 = 35,
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EFFECT_NONHDR_BLUR15 = 36,
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EFFECT_BRIGHTPASS_BLUR3 = 37,
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EFFECT_BRIGHTPASS_BLUR5 = 38,
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EFFECT_BRIGHTPASS_BLUR7 = 39,
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EFFECT_BRIGHTPASS_BLUR9 = 40,
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EFFECT_BRIGHTPASS_BLUR11 = 41,
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EFFECT_BRIGHTPASS_BLUR13 = 42,
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EFFECT_BRIGHTPASS_BLUR15 = 43,
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EFFECT_BRIGHTPASS_HDR_BLUR15_320x180CS = 44,
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EFFECT_BRIGHTPASS_HDR_BLUR15_480x270CS = 45,
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EFFECT_BRIGHTPASS_HDR_BLUR15_1024x1024CS = 46,
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EFFECT_BLUR_CS_START = 47,
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EFFECT_BLUR3_480x270CS = EFFECT_BLUR_CS_START,
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EFFECT_BLUR5_480x270CS = 48,
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EFFECT_BLUR7_480x270CS = 49,
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EFFECT_BLUR9_480x270CS = 50,
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EFFECT_BLUR11_480x270CS = 51,
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EFFECT_BLUR13_480x270CS = 52,
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EFFECT_BLUR15_480x270CS = 53,
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EFFECT_BLUR_CS_END = EFFECT_BLUR15_480x270CS,
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EFFECT_BRIGHTPASS_BLUR3_480x270CS = 54,
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EFFECT_BRIGHTPASS_BLUR5_480x270CS = 55,
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EFFECT_BRIGHTPASS_BLUR7_480x270CS = 56,
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EFFECT_BRIGHTPASS_BLUR9_480x270CS = 57,
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EFFECT_BRIGHTPASS_BLUR11_480x270CS = 58,
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EFFECT_BRIGHTPASS_BLUR13_480x270CS = 59,
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EFFECT_BRIGHTPASS_BLUR15_480x270CS = 60,
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EFFECT_WATER_DISPLACEMENT = 61,
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EFFECT_NOISE = 62,
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EFFECT_RAINSPLASH = 63,
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EFFECT_VLS_LIGHT = 64,
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EFFECT_VLS = 65,
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EFFECT_PIPBOY_SCREEN = 66,
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EFFECT_HUD_GLASS = 67,
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EFFECT_MOD_MENU = 68,
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EFFECT_AO = 69,
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EFFECT_SAO = 70,
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EFFECT_SAO_CS = 71,
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EFFECT_TOP_LEVEL_END = 72,
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EFFECT_NIGHTVISION = EFFECT_TOP_LEVEL_END,
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EFFECT_END = EFFECT_TOP_LEVEL_END,
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EFFECT_SHADER_START = 72,
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EFFECT_SHADER_COPY = EFFECT_SHADER_START,
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EFFECT_SHADER_COPY_SCALE_BIAS = 73,
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EFFECT_SHADER_COPY_VIS_ALPHA = 74,
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EFFECT_SHADER_GREYSCALE = 75,
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EFFECT_SHADER_DOWNSAMPLE_DEPTH = 76,
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EFFECT_SHADER_COPY_STENCIL = 77,
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EFFECT_SHADER_COPY_WATER_MASK = 78,
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EFFECT_SHADER_COPY_SHADOWMAPTOARRAY = 79,
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EFFECT_SHADER_REFRACTION = 80,
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EFFECT_SHADER_DOUBLEVIS = 81,
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EFFECT_SHADER_TEXTUREMASK = 82,
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EFFECT_SHADER_MAP = 83,
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EFFECT_SHADER_WORLD_CAMERA = 84,
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EFFECT_SHADER_WORLD_CAMERA_NO_SKY_BLUR = 85,
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EFFECT_SHADER_DEPTH_OF_FIELD = 86,
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EFFECT_SHADER_DEPTH_OF_FIELD_FOGGED = 87,
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EFFECT_SHADER_DEPTH_OF_FIELD_SPLIT_SCREEN = 88,
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EFFECT_SHADER_BOKEH_DEPTH_OF_FIELD_PASS1 = 89,
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EFFECT_SHADER_BOKEH_DEPTH_OF_FIELD_PASS2 = 90,
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EFFECT_SHADER_BOKEH_DEPTH_OF_FIELD_PASS3 = 91,
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EFFECT_SHADER_BOKEH_DEPTH_OF_FIELD_PASS4 = 92,
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EFFECT_SHADER_BOKEH_DEPTH_OF_FIELD_PASS4_FOGGED = 93,
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EFFECT_SHADER_DISTANT_BLUR = 94,
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EFFECT_SHADER_DISTANT_BLUR_FOGGED = 95,
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EFFECT_SHADER_RADIAL_BLUR = 96,
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EFFECT_SHADER_RADIAL_BLUR_MED = 97,
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EFFECT_SHADER_RADIAL_BLUR_HIGH = 98,
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EFFECT_SHADER_HDR_BLENDINSHADER_CINEMATIC = 99,
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EFFECT_SHADER_HDR_BLENDINSHADER_CINEMATIC_FADE = 100,
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EFFECT_SHADER_HDR_DOWNSAMPLE16 = 101,
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EFFECT_SHADER_HDR_DOWNSAMPLE4 = 102,
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EFFECT_SHADER_HDR_DOWNSAMPLE16LUM = 103,
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EFFECT_SHADER_HDR_DOWNSAMPLE4RGB2LUM = 104,
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EFFECT_SHADER_HDR_DOWNSAMPLE4_LUMCLAMP = 105,
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EFFECT_SHADER_HDR_DOWNSAMPLE4_LIGHTADAPT = 106,
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EFFECT_SHADER_HDR_DOWNSAMPLE16_LUMCLAMP = 107,
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EFFECT_SHADER_HDR_DOWNSAMPLE16_LIGHTADAPT = 108,
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EFFECT_SHADER_HDR_DOWNSAMPLE4CS = 109,
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EFFECT_SHADER_HDR_DOWNSAMPLE64RGB2LUMCS = 110,
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EFFECT_SHADER_HDR_DOWNSAMPLE4LUMCS = 111,
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EFFECT_SHADER_HDR_DOWNSAMPLE16LUMCS = 112,
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EFFECT_SHADER_HDR_DOWNSAMPLE2_LIGHTADAPTCS = 113,
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EFFECT_SHADER_BLUR_START = 114,
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EFFECT_SHADER_BLUR3 = EFFECT_SHADER_BLUR_START,
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EFFECT_SHADER_BLUR5 = 115,
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EFFECT_SHADER_BLUR7 = 116,
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EFFECT_SHADER_BLUR9 = 117,
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EFFECT_SHADER_BLUR11 = 118,
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EFFECT_SHADER_BLUR13 = 119,
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EFFECT_SHADER_BLUR15 = 120,
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EFFECT_SHADER_BLUR_END = 120,
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EFFECT_SHADER_HDR_BLURX15_320CS = 121,
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EFFECT_SHADER_HDR_BLURX15_480CS = 122,
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EFFECT_SHADER_HDR_BLURX15_1024CS = 123,
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EFFECT_SHADER_NONHDR_BLUR_START = 124,
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EFFECT_SHADER_NONHDR_BLUR3 = 124,
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EFFECT_SHADER_NONHDR_BLUR5 = 125,
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EFFECT_SHADER_NONHDR_BLUR7 = 126,
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EFFECT_SHADER_NONHDR_BLUR9 = 127,
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EFFECT_SHADER_NONHDR_BLUR11 = 128,
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EFFECT_SHADER_NONHDR_BLUR13 = 129,
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EFFECT_SHADER_NONHDR_BLUR15 = 130,
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EFFECT_SHADER_NONHDR_BLUR_END = EFFECT_SHADER_NONHDR_BLUR15,
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EFFECT_SHADER_BRIGHTPASS_BLUR_START = 131,
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EFFECT_SHADER_BRIGHTPASS_BLUR3 = EFFECT_SHADER_BRIGHTPASS_BLUR_START,
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EFFECT_SHADER_BRIGHTPASS_BLUR5 = 132,
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EFFECT_SHADER_BRIGHTPASS_BLUR7 = 133,
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EFFECT_SHADER_BRIGHTPASS_BLUR9 = 134,
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EFFECT_SHADER_BRIGHTPASS_BLUR11 = 135,
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EFFECT_SHADER_BRIGHTPASS_BLUR13 = 136,
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EFFECT_SHADER_BRIGHTPASS_BLUR15 = 137,
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EFFECT_SHADER_BRIGHTPASS_BLUR_END = EFFECT_SHADER_BRIGHTPASS_BLUR15,
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EFFECT_SHADER_BRIGHTPASS_HDR_BLURY15_180CS = 138,
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EFFECT_SHADER_BRIGHTPASS_HDR_BLURY15_270CS = 139,
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EFFECT_SHADER_BRIGHTPASS_HDR_BLURY15_1024CS = 140,
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EFFECT_SHADER_WATER_DISPLACEMENT_START = 141,
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EFFECT_SHADER_WATER_DISPLACEMENT_CLEAR_SIMULATION = EFFECT_SHADER_WATER_DISPLACEMENT_START,
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EFFECT_SHADER_WATER_DISPLACEMENT_TEX_OFFSET = 142,
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EFFECT_SHADER_WATER_DISPLACEMENT_WADING_RIPPLE = 143,
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EFFECT_SHADER_WATER_DISPLACEMENT_RAIN_RIPPLE = 144,
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EFFECT_SHADER_WATER_DISPLACEMENT_WADING_HEIGHTMAP = 145,
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EFFECT_SHADER_WATER_DISPLACEMENT_RAIN_HEIGHTMAP = 146,
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EFFECT_SHADER_WATER_DISPLACEMENT_BLEND_HEIGHTMAPS = 147,
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EFFECT_SHADER_WATER_DISPLACEMENT_SMOOTH_HEIGHTMAP = 148,
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EFFECT_SHADER_WATER_DISPLACEMENT_NORMALS = 149,
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EFFECT_SHADER_WATER_DISPLACEMENT_END = 149,
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EFFECT_SHADER_NOISE_SCROLL_AND_BLEND = 150,
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EFFECT_SHADER_NOISE_NORMALMAP = 151,
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EFFECT_SHADER_LOCAL_MAP = 152,
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EFFECT_SHADER_LOCAL_MAP_COMPANION = 153,
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EFFECT_SHADER_ALPHA_BLEND = 154,
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EFFECT_SHADER_PIPBOY_SCREEN = 155,
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EFFECT_SHADER_HUD_GLASS = 156,
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EFFECT_SHADER_HUD_GLASS_DROPSHADOW = 157,
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EFFECT_SHADER_HUD_GLASS_BLURY = 158,
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EFFECT_SHADER_HUD_GLASS_BLURX = 159,
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EFFECT_SHADER_HUD_GLASS_MARKERS = 160,
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EFFECT_SHADER_VATS_TARGET_DEBUG = 161,
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EFFECT_SHADER_VATS_TARGET = 162,
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EFFECT_SHADER_MOD_MENU_EFFECT = 163,
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EFFECT_SHADER_MOD_MENU_GLOW_COMPOSITE = 164,
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EFFECT_SHADER_AO = 165,
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EFFECT_SHADER_AO_BLUR = 166,
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EFFECT_SHADER_VLS_SPOTLIGHT = 167,
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EFFECT_SHADER_VLS_APPLICATION = 168,
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EFFECT_SHADER_VLS_COMPOSITE = 169,
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EFFECT_SHADER_VLS_SLICE_COORD = 170,
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EFFECT_SHADER_VLS_SLICE_INTERP = 171,
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EFFECT_SHADER_VLS_SLICE_STENCIL = 172,
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EFFECT_SHADER_VLS_SLICE_SCATTER_RAY = 173,
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EFFECT_SHADER_VLS_SLICE_SCATTER_INTERP = 174,
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EFFECT_SHADER_VLS_SCATTER_ACCUM = 175,
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EFFECT_SHADER_SAO_CAMERAZ = 176,
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EFFECT_SHADER_SAO_MINIFY = 177,
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EFFECT_SHADER_SAO_RAWAO = 178,
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EFFECT_SHADER_SAO_BLUR_H = 179,
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EFFECT_SHADER_SAO_BLUR_V = 180,
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EFFECT_SHADER_SAO_RAWAO_EDITOR = 181,
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EFFECT_SHADER_SAO_CAMERAZ_CS = 182,
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EFFECT_SHADER_SAO_MINIFY_CS = 183,
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EFFECT_SHADER_SAO_CAMERAZ_AND_MIPS_CS = 184,
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EFFECT_SHADER_SAO_MIPS_CS = 185,
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EFFECT_SHADER_SAO_RAWAO_CS = 186,
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EFFECT_SHADER_SAO_BLUR_H_CS = 187,
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EFFECT_SHADER_SAO_BLUR_V_CS = 188,
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EFFECT_SHADER_MOTIONBLUR = 189,
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EFFECT_SHADER_TEMPORAL_AA = 190,
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EFFECT_SHADER_TEMPORAL_AA_MASKED = 191,
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EFFECT_SHADER_TEMPORAL_AA_POWERARMOR = 192,
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EFFECT_SHADER_GAMMA_LINEARIZE = 193,
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EFFECT_SHADER_SUNBEAMS = 194,
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EFFECT_SHADER_SSR_PREPASS = 195,
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EFFECT_SHADER_SSR_RAYTRACING = 196,
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EFFECT_SHADER_SSR_BLURH = 197,
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EFFECT_SHADER_SSR_BLURV = 198,
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EFFECT_SHADER_LENSFLARE = 199,
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EFFECT_SHADER_RAINSPLASH_SPAWN = 200,
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EFFECT_SHADER_RAINSPLASH_UPDATE = 201,
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EFFECT_SHADER_RAINSPLASH_DRAW = 202,
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EFFECT_SHADER_LENSFLAREVISIBILITY = 203,
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EFFECT_SHADER_UPSAMPLE_DYNAMIC_RESOLUTION = 204,
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EFFECT_SHADER_FULLSCREEN_COLOR = 205,
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EFFECT_SHADER_HUDGLASS_CLEAR = 206,
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EFFECT_SHADER_HUDGLASS_COPY = 207,
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EFFECT_SHADER_CS_V_START = 208,
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EFFECT_SHADER_ISBlur3_V_270_CS = 208,
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EFFECT_SHADER_ISBlur5_V_270_CS = 209,
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EFFECT_SHADER_ISBlur7_V_270_CS = 210,
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EFFECT_SHADER_ISBlur9_V_270_CS = 211,
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EFFECT_SHADER_ISBlur11_V_270_CS = 212,
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EFFECT_SHADER_ISBlur13_V_270_CS = 213,
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EFFECT_SHADER_ISBlur15_V_270_CS = 214,
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EFFECT_SHADER_CS_V_END = 215,
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EFFECT_SHADER_CS_H_START = 216,
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EFFECT_SHADER_ISBlur3_H_480_CS = EFFECT_SHADER_CS_H_START,
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EFFECT_SHADER_ISBlur5_H_480_CS = 217,
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EFFECT_SHADER_ISBlur7_H_480_CS = 218,
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EFFECT_SHADER_ISBlur9_H_480_CS = 219,
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EFFECT_SHADER_ISBlur11_H_480_CS = 220,
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EFFECT_SHADER_ISBlur13_H_480_CS = 221,
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EFFECT_SHADER_ISBlur15_H_480_CS = 222,
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EFFECT_SHADER_CS_H_END = 223,
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EFFECT_SHADER_BRIGHTPASS_CS_V_START = 224,
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EFFECT_SHADER_ISBrightPassBlur3_V_270_CS = 224,
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EFFECT_SHADER_ISBrightPassBlur5_V_270_CS = 225,
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EFFECT_SHADER_ISBrightPassBlur7_V_270_CS = 226,
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EFFECT_SHADER_ISBrightPassBlur9_V_270_CS = 227,
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EFFECT_SHADER_ISBrightPassBlur11_V_270_CS = 228,
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EFFECT_SHADER_ISBrightPassBlur13_V_270_CS = 229,
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EFFECT_SHADER_ISBrightPassBlur15_V_270_CS = 230,
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EFFECT_SHADER_BRIGHTPASS_CS_V_END = 231
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};
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[[nodiscard]] static ImageSpaceManager* GetSingleton()
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{
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static REL::Relocation<ImageSpaceManager**> singleton{ ID::ImageSpaceManager::Singleton };
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return *singleton;
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}
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// members
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NiRect<std::int32_t> scissorRect; // 000
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NiTPrimitiveArray<ImageSpaceEffect*> effectList; // 010
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NiPointer<BSTriShape> screenTriShape; // 028
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NiPointer<BSTriShape> screenTriShapeColors; // 030
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NiPointer<BSTriShape> dynamicScreenTriShape; // 038
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NiPointer<BSTriShape> partialScreenTriShape; // 040
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bool enablePartialRender; // 048
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std::int32_t mainTarget; // 04C
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NiColorA refractionTint; // 050
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const ImageSpaceBaseData* baseData; // 060
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const ImageSpaceBaseData* overRideBaseData; // 068
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const ImageSpaceBaseData* underwaterBaseData; // 070
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ImageSpaceBaseData* consoleBaseData; // 078
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ImageSpaceData currentEOFData; // 080
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ImageSpaceLUTData lutData; // 130
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ImageSpaceLUTData* overrideLUTData; // 1A0
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float motionBlurIntensity; // 1A8
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float motionBlurMaxBlur; // 1AC
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std::uint32_t forceNoBokehDepthOfField; // 1B0
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bool isReady; // 1B4
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bool saveTarget; // 1B5
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bool useBokehDepthOfField; // 1B6
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};
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static_assert(sizeof(ImageSpaceManager) == 0x1B8);
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}
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