docs: add plugin setup guide
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#pragma once
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#include "RE/B/BSFixedString.h"
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#include "RE/N/NiPointer.h"
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namespace RE
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{
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class NiTexture;
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namespace BSGraphics
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{
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class Texture;
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}
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class ImageSpaceLUTData
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{
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public:
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// members
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BSFixedString filename[4]; // 00
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float weight[4]; // 20
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NiPointer<NiTexture> niTexture[4]; // 30
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BSGraphics::Texture* texture[4]; // 50
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};
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static_assert(sizeof(ImageSpaceLUTData) == 0x70);
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}
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