docs: add plugin setup guide
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#pragma once
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namespace RE
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{
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class BSPathingStreamRead;
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class BSPathingStreamWrite;
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class ICheckEndReachedFunctorMapper;
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class MovementPlannerAgentReturnDataSmallDelta;
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class MovementTweenerAgentOutputData;
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class PathFollowerStateUpdateData;
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class IPathFollowerState
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{
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public:
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static constexpr auto RTTI{ RTTI::IPathFollowerState };
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static constexpr auto VTABLE{ VTABLE::IPathFollowerState };
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enum class PATH_FOLLOWER_STATE_RESULT : std::uint32_t
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{
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kContinue = 0x0,
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kDone = 0x1
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};
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virtual ~IPathFollowerState(); // 00
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// add
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virtual IPathFollowerState::PATH_FOLLOWER_STATE_RESULT Update(const PathFollowerStateUpdateData*, MovementPlannerAgentReturnDataSmallDelta*, MovementTweenerAgentOutputData*); // 01
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virtual void SaveGame(BSPathingStreamWrite*, const ICheckEndReachedFunctorMapper*) = 0; // 02
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virtual void LoadGame(BSPathingStreamRead*, const ICheckEndReachedFunctorMapper*) = 0; // 03
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};
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static_assert(sizeof(IPathFollowerState) == 0x8);
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}
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