docs: add plugin setup guide
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#pragma once
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#include "RE/M/MARKER_TYPE.h"
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#include "RE/M/MarkerIconTypes.h"
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#include "RE/R/RelativeMarkerHeight.h"
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namespace RE
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{
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enum class MapMarkerSubCategories : std::int32_t;
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class __declspec(novtable) alignas(0x04) HUDMarkerData
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{
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public:
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// members
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BSPointerHandle<TESObjectREFR, BSUntypedPointerHandle<21, 5>> marketTarget; // 00
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NiPoint3 markerLocation; // 04
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NiPoint2 movieCoords; // 10
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float heading; // 18
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float distanceToPlayerSq; // 1C
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float markerDisplayDistance; // 20
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MarkerIconTypes markerIconType; // 24
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RelativeMarkerHeight relativeMarkerHeight; // 28
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MapMarkerSubCategories mapMarkerSubCategories; // 2C
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MARKER_TYPE mapMarkerType; // 30
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bool showFloatingQuestMarker; // 34
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bool hostile; // 35
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};
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static_assert(sizeof(HUDMarkerData) == 0x38);
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}
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