docs: add plugin setup guide
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#pragma once
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#include "RE/E/EquippedItem.h"
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#include "RE/N/NiRefObject.h"
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namespace RE
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{
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class BGSLoadFormBuffer;
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class BGSSaveFormBuffer;
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class __declspec(novtable) EquippedItemData :
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public NiRefObject // 00
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{
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public:
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static constexpr auto RTTI{ RTTI::EquippedItemData };
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static constexpr auto VTABLE{ VTABLE::EquippedItemData };
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// add
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virtual void SaveGame(BGSSaveFormBuffer* a_saveGameBuffer, const EquippedItem& a_equippedItem) const = 0; // 02
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virtual void LoadGame(BGSLoadFormBuffer* a_loadGameBuffer, const EquippedItem& a_equippedItem) = 0; // 03
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virtual std::uint32_t GetObjectType() const = 0; // 04
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};
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static_assert(sizeof(EquippedItemData) == 0x10);
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}
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