docs: add plugin setup guide
This commit is contained in:
@@ -0,0 +1,51 @@
|
||||
#pragma once
|
||||
|
||||
#include "RE/D/_D3DBLEND.h"
|
||||
#include "RE/D/_D3DBLENDOP.h"
|
||||
#include "RE/D/_D3DCMPFUNC.h"
|
||||
|
||||
namespace RE
|
||||
{
|
||||
class EffectShaderData
|
||||
{
|
||||
public:
|
||||
// members
|
||||
REX::TEnumSet<_D3DBLEND, std::int32_t> textureBlendModeSource; // 00
|
||||
REX::TEnumSet<_D3DBLENDOP, std::int32_t> textureBlendOperation; // 04
|
||||
REX::TEnumSet<_D3DCMPFUNC, std::int32_t> textureZTestFunction; // 08
|
||||
std::uint32_t fillColor1; // 0C
|
||||
float fillAlphaFadeInTime; // 10
|
||||
float fillAlphaFullTime; // 14
|
||||
float fillAlphaFadeOutTime; // 18
|
||||
float fillAlphaPersistentPercent; // 1C
|
||||
float fillAlphaPulseAmplitude; // 20
|
||||
float fillAlphaPulseFrequency; // 24
|
||||
float fillTextureUAnimSpeed; // 28
|
||||
float fillTextureVAnimSpeed; // 2C
|
||||
float edgeExponentValue; // 30
|
||||
std::uint32_t edgeColor; // 34
|
||||
float edgeAlphaFadeInTime; // 38
|
||||
float edgeAlphaFullTime; // 3C
|
||||
float edgeAlphaFadeOutTime; // 40
|
||||
float edgeAlphaPersistentPercent; // 44
|
||||
float edgeAlphaPulseAmplitude; // 48
|
||||
float edgeAlphaPulseFrequency; // 4C
|
||||
float fillAlphaFullPercent; // 50
|
||||
float edgeAlphaFullPercent; // 54
|
||||
REX::TEnumSet<_D3DBLEND, std::int32_t> textureBlendModeDest; // 58
|
||||
float alphaTestStartTime; // 5C
|
||||
float alphaTestEndTime; // 60
|
||||
float alphaTestStartValue; // 64
|
||||
float alphaTestEndValue; // 68
|
||||
BGSSoundDescriptorForm* ambientSound; // 70
|
||||
std::uint32_t fillColor2; // 78
|
||||
std::uint32_t fillColor3; // 7C
|
||||
float fillColorScaleA[3]; // 80
|
||||
float fillColorTimeA[3]; // 8C
|
||||
std::uint32_t flags; // 98
|
||||
float fillTextureUScale; // 9C
|
||||
float fillTextureVScale; // A0
|
||||
std::int8_t boneDepth; // A4
|
||||
};
|
||||
static_assert(sizeof(EffectShaderData) == 0xA8);
|
||||
}
|
||||
Reference in New Issue
Block a user