docs: add plugin setup guide
This commit is contained in:
@@ -0,0 +1,32 @@
|
||||
#pragma once
|
||||
|
||||
#include "RE/B/BSTEvent.h"
|
||||
#include "RE/B/BSTSmartPointer.h"
|
||||
#include "RE/G/GameMenuBase.h"
|
||||
#include "RE/H/HUDPerkVaultBoySwfDisplayEvent.h"
|
||||
#include "RE/S/ShowingDialogueSpeechChallengeAnim.h"
|
||||
|
||||
namespace RE
|
||||
{
|
||||
class BSInputEnableLayer;
|
||||
|
||||
class __declspec(novtable) DialogueMenu :
|
||||
public GameMenuBase // 00
|
||||
{
|
||||
public:
|
||||
static constexpr auto RTTI{ RTTI::DialogueMenu };
|
||||
static constexpr auto VTABLE{ VTABLE::DialogueMenu };
|
||||
static constexpr auto MENU_NAME{ "DialogueMenu"sv };
|
||||
|
||||
// Members
|
||||
std::unique_ptr<BSGFxShaderFXTarget> dialogueButtonOBJs[4];
|
||||
std::unique_ptr<BSGFxShaderFXTarget> speechChallengeAnimObj;
|
||||
BSTValueEventSink<HUDPerkVaultBoySwfDisplayEvent> currentVBPerk;
|
||||
BSTValueEventSource<ShowingDialogueSpeechChallengeAnim> showingSpeechChallenge;
|
||||
BSTSmartPointer<BSInputEnableLayer> inputLayer;
|
||||
UserEvents::INPUT_CONTEXT_ID currentContext;
|
||||
bool isLookingAtPlayer;
|
||||
bool areButtonsShown;
|
||||
};
|
||||
static_assert(sizeof(DialogueMenu) == 0x168);
|
||||
}
|
||||
Reference in New Issue
Block a user