docs: add plugin setup guide

This commit is contained in:
2026-05-30 18:33:24 +12:00
parent f3db41c402
commit b61043a3fe
1776 changed files with 122386 additions and 2 deletions
@@ -0,0 +1,32 @@
#pragma once
#include "RE/B/BSTEvent.h"
#include "RE/B/BSTSmartPointer.h"
#include "RE/G/GameMenuBase.h"
#include "RE/H/HUDPerkVaultBoySwfDisplayEvent.h"
#include "RE/S/ShowingDialogueSpeechChallengeAnim.h"
namespace RE
{
class BSInputEnableLayer;
class __declspec(novtable) DialogueMenu :
public GameMenuBase // 00
{
public:
static constexpr auto RTTI{ RTTI::DialogueMenu };
static constexpr auto VTABLE{ VTABLE::DialogueMenu };
static constexpr auto MENU_NAME{ "DialogueMenu"sv };
// Members
std::unique_ptr<BSGFxShaderFXTarget> dialogueButtonOBJs[4];
std::unique_ptr<BSGFxShaderFXTarget> speechChallengeAnimObj;
BSTValueEventSink<HUDPerkVaultBoySwfDisplayEvent> currentVBPerk;
BSTValueEventSource<ShowingDialogueSpeechChallengeAnim> showingSpeechChallenge;
BSTSmartPointer<BSInputEnableLayer> inputLayer;
UserEvents::INPUT_CONTEXT_ID currentContext;
bool isLookingAtPlayer;
bool areButtonsShown;
};
static_assert(sizeof(DialogueMenu) == 0x168);
}