docs: add plugin setup guide
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#pragma once
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#include "RE/A/ACTOR_LOS_LOCATION.h"
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#include "RE/A/AITimeStamp.h"
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namespace RE
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{
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class DetectionFormulaData
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{
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public:
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// members
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ACTOR_LOS_LOCATION losLocation; // 00
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AITimeStamp timeStamp; // 04
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std::uint32_t ambush; // 08
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std::uint32_t targetRaceSize; // 0C
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std::uint32_t targetActionSound; // 10
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float lightLevel; // 14
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float modifiedLightLevel; // 18
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float visualDetectionDistance; // 1C
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float soundDetectionDistance; // 20
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float perception; // 24
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float basePerception; // 28
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float blindness; // 2C
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float deafness; // 30
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float targetDistance; // 34
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float targetAngle; // 38
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float targetVerticalAngle; // 3C
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float targetAgility; // 40
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float targetSneakSkill; // 44
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float targetBaseStealth; // 48
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float targetEquippedWeight; // 4C
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float targetMovementNoiseMult; // 50
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float targetStealth; // 54
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float targetVisibility; // 58
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float visualDetectionLevel; // 5C
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float soundDetectionLevel; // 60
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bool LOS; // 64
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bool LOS360; // 65
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bool exterior; // 66
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bool alert; // 67
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bool sleeping; // 68
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bool nightEye; // 69
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bool targetMoving; // 6A
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bool targetRunning; // 6B
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bool targetSneaking; // 6C
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bool targetInvisible; // 6D
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bool targetInCover; // 6E
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bool targetObserved; // 6F
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bool combatTarget; // 70
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bool flying; // 71
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};
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static_assert(sizeof(DetectionFormulaData) == 0x74);
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}
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