docs: add plugin setup guide
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#pragma once
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#include "RE/C/ContainerMenuBase.h"
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namespace RE
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{
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class __declspec(novtable) ContainerMenu :
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public ContainerMenuBase // 000
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{
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public:
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static constexpr auto RTTI{ RTTI::ContainerMenu };
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static constexpr auto VTABLE{ VTABLE::ContainerMenu };
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static constexpr auto MENU_NAME{ "ContainerMenu"sv };
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// override
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virtual UI_MESSAGE_RESULTS ProcessMessage(UIMessage& a_message) override; // 03
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virtual void DoItemTransfer(std::uint32_t a_itemIndex, std::uint32_t a_count, bool a_fromContainer) override; // 15
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virtual bool GetCanEquipItem(std::uint32_t a_itemIndex, bool a_inContainer) override; // 17
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virtual bool GetIsItemEquipped(std::uint32_t a_itemIndex, bool a_inContainer) override; // 18
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virtual void ToggleItemEquipped(std::uint32_t a_itemIndex, bool a_inContainer) override; // 19
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virtual void PopulateMenuObj(ObjectRefHandle a_inventoryRef, const InventoryUserUIInterfaceEntry& a_entry, Scaleform::GFx::Value& a_menuObj) override; // 22
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virtual void UpdateItemPickpocketInfo(std::int32_t a_index, bool a_inContainer, std::int32_t a_count) override; // 25
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virtual void UpdateList(bool a_inContainer) override; // 26
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void TakeAllItems()
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{
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using func_t = decltype(&ContainerMenu::TakeAllItems);
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static REL::Relocation<func_t> func{ ID::ContainerMenu::TakeAllItems };
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return func(this);
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}
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// members
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std::unique_ptr<BSGFxShaderFXTarget> pickpocketInfo_mc; // 430
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std::uint32_t valueStolenFromContainer; // 438
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bool containerAccessed; // 43C
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bool addedTempItems; // 43D
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bool plantedExplosiveWeapon; // 43E
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bool containerIsAnimatingOpen; // 43F
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};
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static_assert(sizeof(ContainerMenu) == 0x440);
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}
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