docs: add plugin setup guide
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#pragma once
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#include "RE/B/BSPointerHandle.h"
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#include "RE/N/NiPointer.h"
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namespace RE
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{
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class NiAVObject;
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class NiUpdateData;
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namespace CELLJobs
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{
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class AnimatedRefJobData
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{
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public:
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// members
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NiPointer<NiAVObject> p3d; // 00
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ObjectRefHandle ref; // 08
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float time; // 0C
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std::uint32_t uiFlags; // 10
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bool allowTransformUpdates; // 14
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};
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static_assert(sizeof(AnimatedRefJobData) == 0x18);
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class TransUpdateFunctor
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{
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public:
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// members
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const AnimatedRefJobData* data; // 00
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NiUpdateData* updateData; // 08
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};
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static_assert(sizeof(TransUpdateFunctor) == 0x10);
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};
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}
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