docs: add plugin setup guide
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#pragma once
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namespace RE
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{
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class __declspec(novtable) BSWaterShaderMaterial :
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public BSShaderMaterial // 000
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{
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public:
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static constexpr auto RTTI{ RTTI::BSWaterShaderMaterial };
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static constexpr auto VTABLE{ VTABLE::BSWaterShaderMaterial };
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// members
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NiPointer<NiTexture> staticReflectionMap; // 038
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NiPointer<NiTexture> normalMap01; // 040
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NiPointer<NiTexture> normalMap02; // 048
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NiPointer<NiTexture> normalMap03; // 050
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NiColorA shallowColor; // 058
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NiColorA deepColor; // 068
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NiColorA reflectionColor; // 078
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NiColorA underwaterFogColor; // 088
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NiColorA lightSiltColor; // 090
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NiColorA darkSiltcolor; // 0A8
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NiColorA varAmounts; // 0B8
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NiColorA waterParams1; // 0C8
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NiColorA waterParams2; // 0D8
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NiColorA waterParams3; // 0E8
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NiColorA waterParams4; // 0F8
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NiColorA normalsScroll1; // 108
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NiColorA normalsScroll2; // 118
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NiColorA normalsScale; // 128
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NiColorA normalsAmplitude; // 138
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NiPlane reflectionPlane; // 148
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std::int32_t texOffsetX; // 158
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std::int32_t texOffsetY; // 15C
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bool updateConstants; // 160
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bool useDefaultReflectionTexture; // 161
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bool useSSR; // 162
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};
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static_assert(sizeof(BSWaterShaderMaterial) == 0x168);
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}
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