docs: add plugin setup guide
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#pragma once
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#include "RE/B/BSTempEffect.h"
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#include "RE/N/NiPointer.h"
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namespace RE
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{
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class BGSShaderParticleGeometryData;
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class BSGeometry;
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class __declspec(novtable) BSTempEffectSPG :
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public BSTempEffect // 00
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{
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public:
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static constexpr auto RTTI{ RTTI::BSTempEffectSPG };
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static constexpr auto VTABLE{ VTABLE::BSTempEffectSPG };
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static constexpr auto Ni_RTTI{ Ni_RTTI::BSTempEffectSPG };
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static constexpr auto TYPE{ TEMP_EFFECT_TYPE::kSPG };
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~BSTempEffectSPG() override;
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// members
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BGSShaderParticleGeometryData* SPGData; // 30
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NiPointer<BSGeometry> geometry; // 38
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float totalFadeTime; // 40
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float fadeTime; // 44
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bool fadeIn; // 48
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};
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static_assert(sizeof(BSTempEffectSPG) == 0x50);
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}
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