docs: add plugin setup guide
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#pragma once
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#include "RE/B/BSSoundHandle.h"
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#include "RE/B/BSTempEffect.h"
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#include "RE/N/NiMatrix3.h"
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#include "RE/N/NiPoint3.h"
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#include "RE/N/NiPointer.h"
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#include "RE/N/NiTransform.h"
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namespace RE
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{
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class BGSDecalEmitter;
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class BGSParticleObjectCloneTask;
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class NiNode;
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class __declspec(novtable) BSTempEffectParticle :
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public BSTempEffect // 00
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{
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public:
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static constexpr auto RTTI{ RTTI::BSTempEffectParticle };
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static constexpr auto VTABLE{ VTABLE::BSTempEffectParticle };
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static constexpr auto Ni_RTTI{ Ni_RTTI::BSTempEffectParticle };
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static constexpr auto TYPE{ TEMP_EFFECT_TYPE::kParticle };
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~BSTempEffectParticle() override;
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// members
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NiPointer<NiAVObject> particleObject; // 30
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NiPointer<BGSParticleObjectCloneTask> cloneTask; // 38
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void* modelHandle; // 40 - BSModelDB::Handle
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NiPointer<NiNode> parentNode; // 48
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NiMatrix3 rotation; // 50
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NiPoint3 position; // 80
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float scale; // 8C
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std::uint32_t flags; // 90
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NiPointer<NiAVObject> followObject; // 98
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NiTransform followOffset; // A0
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BGSImpactData* decalImpactData; // E0
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BGSDecalEmitter* decalEmitter; // E8
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BSSoundHandle sound1; // F0
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BSSoundHandle sound2; // F8
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};
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static_assert(sizeof(BSTempEffectParticle) == 0x100);
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}
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