docs: add plugin setup guide
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#pragma once
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#include "RE/B/BSTempEffect.h"
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#include "RE/N/NiMatrix3.h"
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#include "RE/N/NiPoint3.h"
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#include "RE/N/NiPointer.h"
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namespace RE
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{
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class BSGeometry;
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class BSTriShape;
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class NiNode;
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class SkinnedDecalCSData;
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class __declspec(novtable) BSTempEffectGeometryDecal :
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public BSTempEffect // 00
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{
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public:
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static constexpr auto RTTI{ RTTI::BSTempEffectGeometryDecal };
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static constexpr auto VTABLE{ VTABLE::BSTempEffectGeometryDecal };
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static constexpr auto Ni_RTTI{ Ni_RTTI::BSTempEffectGeometryDecal };
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static constexpr auto TYPE{ TEMP_EFFECT_TYPE::kGeometryDecal };
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~BSTempEffectGeometryDecal() override;
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// members
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SkinnedDecalCSData* CSData; // 30
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void* baseTexture; // 38 - BSTextureDB::Handle
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NiPointer<BSGeometry> decalGeometry; // 40
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NiPointer<BSTriShape> geometry; // 48
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std::uint16_t* oldIndex; // 50
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NiPointer<NiNode> parent; // 58
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NiPointer<NiNode> decalParent; // 68
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NiMatrix3 projection; // 70
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NiPoint3 origin; // A0
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NiPoint3 vector; // AC
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float scale; // B8
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std::int32_t numVerts; // BC
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std::uint32_t bodyParts; // C0
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float decalRotation; // C4
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std::uint8_t subTex; // C8
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bool decalLoaded; // C9
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bool fading; // CA
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};
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static_assert(sizeof(BSTempEffectGeometryDecal) == 0xD0);
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}
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