docs: add plugin setup guide
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#pragma once
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#include "RE/B/BSTempEffect.h"
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#include "RE/N/NiAVObject.h"
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#include "RE/N/NiMatrix3.h"
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#include "RE/N/NiPoint3.h"
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#include "RE/N/NiPointer.h"
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namespace RE
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{
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class __declspec(novtable) BSTempEffectDebris :
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public BSTempEffect // 00
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{
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public:
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static constexpr auto RTTI{ RTTI::BSTempEffectDebris };
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static constexpr auto VTABLE{ VTABLE::BSTempEffectDebris };
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static constexpr auto Ni_RTTI{ Ni_RTTI::BSTempEffectDebris };
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static constexpr auto TYPE{ TEMP_EFFECT_TYPE::kDebris };
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BSTempEffectDebris(
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TESObjectCELL* a_parentCell,
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float a_lifetime,
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const char* a_fileName,
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TESObjectREFR* a_sourceRef,
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const NiPoint3& a_position,
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const NiMatrix3& a_rotation,
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const NiPoint3& a_startLinearVelocity,
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const NiPoint3& a_startAngularVelocity,
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float a_scale,
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bool a_useCache,
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bool a_addDebrisCount,
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bool isFirstPerson)
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{
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using func_t = BSTempEffectDebris* (*)(BSTempEffectDebris*, TESObjectCELL*, float, const char*, TESObjectREFR*, const NiPoint3&, const NiMatrix3&, const NiPoint3&, const NiPoint3&, float, bool, bool, bool);
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static REL::Relocation<func_t> func{ ID::BSTempEffectDebris::ctor };
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func(this, a_parentCell, a_lifetime, a_fileName, a_sourceRef, a_position, a_rotation, a_startLinearVelocity, a_startAngularVelocity, a_scale, a_useCache, a_addDebrisCount, isFirstPerson);
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}
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~BSTempEffectDebris() override;
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// members
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NiPointer<NiAVObject> debris3D; // 30
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const char* debrisFilename; // 38
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bool useDebrisCounter; // 40
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bool forceDelete; // 41
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bool firstPerson; // 42
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};
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static_assert(sizeof(BSTempEffectDebris) == 0x48);
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}
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