docs: add plugin setup guide
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#pragma once
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#include "RE/N/NiPointer.h"
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namespace RE
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{
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class NiAVObject;
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class NiNode;
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class BSMagicShaderParticles
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{
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public:
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using Filter = bool(NiAVObject*);
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// members
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void* protoSystem; // 00 - BSModelDB::Handle
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NiPointer<NiNode> particlesRoot; // 08
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bool hasData; // 10
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bool attached; // 11
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bool stopped; // 12
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bool useSizeAdjustments; // 13
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Filter* filterFunction; // 18
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};
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static_assert(sizeof(BSMagicShaderParticles) == 0x20);
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}
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