docs: add plugin setup guide
This commit is contained in:
@@ -0,0 +1,35 @@
|
||||
#pragma once
|
||||
|
||||
#include "RE/B/BSFixedString.h"
|
||||
#include "RE/B/BSShaderProperty.h"
|
||||
#include "RE/N/NiColor.h"
|
||||
|
||||
namespace RE
|
||||
{
|
||||
class __declspec(novtable) BSLightingShaderProperty :
|
||||
public BSShaderProperty // 00
|
||||
{
|
||||
public:
|
||||
static constexpr auto RTTI{ RTTI::BSLightingShaderProperty };
|
||||
static constexpr auto VTABLE{ VTABLE::BSLightingShaderProperty };
|
||||
static constexpr auto Ni_RTTI{ Ni_RTTI::BSLightingShaderProperty };
|
||||
|
||||
// members
|
||||
NiColorA projectedUVParams; // 70
|
||||
NiColorA projectedUVColor; // 80
|
||||
RenderPassArray depthMapRenderPassListA[3]; // 90
|
||||
BSRenderPass* depthRenderPass; // A8
|
||||
RenderPassArray forwardPassList; // B0
|
||||
NiColor* emitColor; // B8
|
||||
BSFixedString rootName; // C0
|
||||
float emitColorScale; // C8
|
||||
float forcedDarkness; // CC
|
||||
float specularLODFade; // D0
|
||||
float envmapLODFade; // D4
|
||||
std::uint32_t baseTechniqueID; // D8
|
||||
std::uint32_t clearCommandBufferCount; // DC
|
||||
std::uint16_t debugTintIndex; // E0
|
||||
std::uint32_t stencilRef; // E4
|
||||
};
|
||||
static_assert(sizeof(BSLightingShaderProperty) == 0xE8);
|
||||
}
|
||||
Reference in New Issue
Block a user