docs: add plugin setup guide

This commit is contained in:
2026-05-30 18:33:24 +12:00
parent f3db41c402
commit b61043a3fe
1776 changed files with 122386 additions and 2 deletions
@@ -0,0 +1,122 @@
#pragma once
#include "RE/A/ApplyColorUpdateEvent.h"
#include "RE/B/BSGFxDisplayObject.h"
#include "RE/B/BSTArray.h"
#include "RE/B/BSTEvent.h"
#include "RE/H/HUDColorTypes.h"
#include "RE/U/UIShaderColors.h"
#include "RE/U/UIShaderFXInfo.h"
namespace RE
{
class BSGFxShaderFXTarget :
public BSGFxDisplayObject, // 00
public BSTEventSink<ApplyColorUpdateEvent> // 50
{
public:
static constexpr auto RTTI{ RTTI::BSGFxShaderFXTarget };
static constexpr auto VTABLE{ VTABLE::BSGFxShaderFXTarget };
BSGFxShaderFXTarget(const Scaleform::GFx::Value& a_flashObject) :
BSGFxDisplayObject(a_flashObject)
{
ctor_shared();
}
BSGFxShaderFXTarget(const Scaleform::GFx::Value& a_flashObject, const char* a_relativePathToMember) :
BSGFxDisplayObject(a_flashObject, a_relativePathToMember)
{
ctor_shared();
}
BSGFxShaderFXTarget(const Scaleform::GFx::Movie& a_parentMovie, const char* a_pathToObject) :
BSGFxDisplayObject(a_parentMovie, a_pathToObject)
{
ctor_shared();
}
virtual ~BSGFxShaderFXTarget()
{
if (auto source = ApplyColorUpdateEvent::GetEventSource()) {
source->UnregisterSink(this);
}
}
// override
virtual BSEventNotifyControl ProcessEvent(const ApplyColorUpdateEvent& a_event, BSTEventSource<ApplyColorUpdateEvent>* a_source) override // 01
{
using func_t = decltype(&BSGFxShaderFXTarget::ProcessEvent);
static REL::Relocation<func_t> func{ ID::BSGFxShaderFXTarget::ProcessEvent };
return func(this, a_event, a_source);
}
// add
virtual void AppendShaderFXInfos(BSTArray<UIShaderFXInfo>& a_colorFXInfo, BSTArray<UIShaderFXInfo>& a_backgroundFXInfo) // 02
{
using func_t = decltype(&BSGFxShaderFXTarget::AppendShaderFXInfos);
static REL::Relocation<func_t> func{ ID::BSGFxShaderFXTarget::AppendShaderFXInfos };
return func(this, a_colorFXInfo, a_backgroundFXInfo);
}
void CreateAndSetFiltersToColor(const NiColor& a_color, float a_brightness)
{
using func_t = void (BSGFxShaderFXTarget::*)(const NiColor&, float);
static REL::Relocation<func_t> func{ ID::BSGFxShaderFXTarget::CreateAndSetFiltersToColor1 };
func(this, a_color, a_brightness);
}
void CreateAndSetFiltersToColor(std::uint8_t a_r, std::uint8_t a_g, std::uint8_t a_b, float a_brightness)
{
using func_t = void (BSGFxShaderFXTarget::*)(std::uint8_t, std::uint8_t, std::uint8_t, float);
static REL::Relocation<func_t> func{ ID::BSGFxShaderFXTarget::CreateAndSetFiltersToColor2 };
func(this, a_r, a_g, a_b, a_brightness);
}
void CreateAndSetFiltersToHUD(HUDColorTypes a_colorType, float a_scale = 1.0)
{
using func_t = decltype(&BSGFxShaderFXTarget::CreateAndSetFiltersToHUD);
static REL::Relocation<func_t> func{ ID::BSGFxShaderFXTarget::CreateAndSetFiltersToHUD };
func(this, a_colorType, a_scale);
}
void EnableShadedBackground(HUDColorTypes a_colorType, float a_scale = 1.0)
{
using func_t = decltype(&BSGFxShaderFXTarget::EnableShadedBackground);
static REL::Relocation<func_t> func{ ID::BSGFxShaderFXTarget::EnableShadedBackground };
func(this, a_colorType, a_scale);
}
void SetToHUDColor(bool a_useWarningColor)
{
auto colorType = (a_useWarningColor) ? HUDColorTypes::kWarningColor : HUDColorTypes::kGameplayHUDColor;
CreateAndSetFiltersToHUD(colorType, 1.0);
}
// members
UIShaderColors shaderFX; // 58
BSTArray<BSGFxShaderFXTarget*> shaderFXObjects; // 90
REX::TEnumSet<HUDColorTypes, std::uint32_t> HUDColorType; // A8
REX::TEnumSet<HUDColorTypes, std::uint32_t> backgroundColorType; // AC
private:
void ctor_shared()
{
if (HasMember("bUseShadedBackground")) {
Scaleform::GFx::Value bUseShadedBackground;
if (GetMember("bUseShadedBackground", &bUseShadedBackground)) {
if (bUseShadedBackground.IsBoolean()) {
if (bUseShadedBackground.GetBoolean()) {
EnableShadedBackground(HUDColorTypes::kMenuNoColorBackground);
}
}
}
}
if (auto source = ApplyColorUpdateEvent::GetEventSource()) {
source->RegisterSink(this);
}
}
};
static_assert(sizeof(BSGFxShaderFXTarget) == 0xB0);
}