docs: add plugin setup guide
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#pragma once
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namespace RE
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{
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class __declspec(novtable) BSCubeMapCamera :
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public NiCamera // 000
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{
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public:
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static constexpr auto RTTI{ RTTI::BSCubeMapCamera };
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static constexpr auto VTABLE{ VTABLE::BSCubeMapCamera };
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static constexpr auto Ni_RTTI{ Ni_RTTI::BSCubeMapCamera };
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enum class FaceEnableFlags
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{
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kEnablePosX = 0x1,
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kEnableNegX = 0x2,
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kEnablePosY = 0x4,
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kEnableNegY = 0x8,
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kEnablePosZ = 0x10,
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kEnableNegZ = 0x20,
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kEnableAll = 0x3F
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};
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enum class Face
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{
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kPosX = 0x0,
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kNegX = 0x1,
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kPosY = 0x2,
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kNegY = 0x3,
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kPosZ = 0x4,
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kNegZ = 0x5
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};
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// add
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virtual void Click(FaceEnableFlags a_faceEnableFlags, bool a_silhouette, bool a_clearScene, bool a_LODOnly); // 3A
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// members
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BSTArray<NiPointer<NiAVObject>, BSTArrayHeapAllocator> cubeMapScene; // 1A0
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NiPointer<BSShaderAccumulator> accumulator; // 1B8
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NiPointer<BSShaderAccumulator> accumulatorBackground; // 1C0
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NiPointer<NiCamera> cameraBackground; // 1C8
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NiColorA silhouetteColor; // 1D0
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};
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static_assert(sizeof(BSCubeMapCamera) == 0x1E0);
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}
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