docs: add plugin setup guide

This commit is contained in:
2026-05-30 18:33:24 +12:00
parent f3db41c402
commit b61043a3fe
1776 changed files with 122386 additions and 2 deletions
@@ -0,0 +1,41 @@
#pragma once
#include "RE/B/BGSObjectInstance.h"
#include "RE/B/BSModelDB.h"
#include "RE/B/BSTSmartPointer.h"
#include "RE/N/NiPointer.h"
namespace RE
{
class BGSObjectInstanceExtra;
class BGSTextureSet;
class NiAVObject;
class ModelReferenceEffect;
class TESModel;
class WeaponAnimationGraphManagerHolder;
class BIPOBJECT
{
public:
// members
BGSObjectInstance parent; // 00
BGSObjectInstanceExtra* modExtra; // 10
TESObjectARMA* armorAddon; // 18
TESModel* part; // 20
BGSTextureSet* skinTexture; // 28
NiPointer<NiAVObject> partClone; // 30
BSModelDB::HandelListHead handleList; // 38
BSTSmartPointer<WeaponAnimationGraphManagerHolder> objectGraphManager; // 40
NiPointer<ModelReferenceEffect> hitEffect; // 48
bool skinned; // 50
private:
void dtor()
{
using func_t = decltype(&BIPOBJECT::dtor);
static REL::Relocation<func_t> func{ ID::BIPOBJECT::dtor };
return func(this);
}
};
static_assert(sizeof(BIPOBJECT) == 0x58);
}