docs: add plugin setup guide
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#pragma once
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#include "RE/B/BGSObjectInstance.h"
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#include "RE/B/BSModelDB.h"
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#include "RE/B/BSTSmartPointer.h"
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#include "RE/N/NiPointer.h"
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namespace RE
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{
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class BGSObjectInstanceExtra;
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class BGSTextureSet;
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class NiAVObject;
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class ModelReferenceEffect;
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class TESModel;
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class WeaponAnimationGraphManagerHolder;
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class BIPOBJECT
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{
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public:
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// members
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BGSObjectInstance parent; // 00
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BGSObjectInstanceExtra* modExtra; // 10
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TESObjectARMA* armorAddon; // 18
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TESModel* part; // 20
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BGSTextureSet* skinTexture; // 28
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NiPointer<NiAVObject> partClone; // 30
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BSModelDB::HandelListHead handleList; // 38
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BSTSmartPointer<WeaponAnimationGraphManagerHolder> objectGraphManager; // 40
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NiPointer<ModelReferenceEffect> hitEffect; // 48
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bool skinned; // 50
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private:
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void dtor()
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{
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using func_t = decltype(&BIPOBJECT::dtor);
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static REL::Relocation<func_t> func{ ID::BIPOBJECT::dtor };
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return func(this);
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}
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};
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static_assert(sizeof(BIPOBJECT) == 0x58);
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}
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