docs: add plugin setup guide
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#pragma once
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#include "RE/B/BSFixedString.h"
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#include "RE/B/BSResource_ID.h"
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#include "RE/B/BSShaderData.h"
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#include "RE/B/BSTextureSet.h"
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#include "RE/T/TESBoundObject.h"
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#include "RE/T/TESTexture.h"
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namespace RE
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{
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class DecalData;
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class __declspec(novtable) BGSTextureSet :
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public TESBoundObject, // 000
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public BSTextureSet // 068
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{
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public:
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static constexpr auto RTTI{ RTTI::BGSTextureSet };
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static constexpr auto VTABLE{ VTABLE::BGSTextureSet };
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static constexpr auto FORM_ID{ ENUM_FORM_ID::kTXST };
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F4_HEAP_REDEFINE_NEW(BGSTextureSet);
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// members
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BSFixedString materialName; // 078
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TESTexture textures[8]; // 080
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DecalData* decalData; // 100
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std::uint16_t flags; // 108
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BSResource::ID textureFileIDs[8]; // 10C
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BSShaderData materialData; // 170
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};
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static_assert(sizeof(BGSTextureSet) == 0x350);
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}
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