docs: add plugin setup guide

This commit is contained in:
2026-05-30 18:33:24 +12:00
parent f3db41c402
commit b61043a3fe
1776 changed files with 122386 additions and 2 deletions
@@ -0,0 +1,28 @@
#pragma once
#include "RE/B/BGSSceneActionConversationBase.h"
namespace RE
{
class __declspec(novtable) BGSSceneActionPlayerDialogue :
public BGSSceneActionConversationBase
{
public:
static constexpr auto RTTI{ RTTI::BGSSceneActionPlayerDialogue };
static constexpr auto VTABlE{ VTABLE::BGSSceneActionPlayerDialogue };
std::uint64_t dialogueTarget; // 90
TESTopic* pNPCResponseTopics[4]; // 98
BGSKeyword* pNPCResponseSubtypeKeywords[4]; // B8
TESTopic* pTopic; // D8
std::uint32_t playerInput; // E0
TESTopicInfo* GetCurrentTopicInfo(BGSScene* a_parentScene, TESObjectREFR* a_target, std::uint32_t a_type)
{
using func_t = decltype(&BGSSceneActionPlayerDialogue::GetCurrentTopicInfo);
static REL::Relocation<func_t> func{ ID::BGSSceneActionPlayerDialogue::GetCurrentTopicInfo };
return func(this, a_parentScene, a_target, a_type);
}
};
static_assert(sizeof(BGSSceneActionPlayerDialogue) == 0xE8);
}