docs: add plugin setup guide
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#pragma once
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#include "RE/B/BGSSceneActionConversationBase.h"
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namespace RE
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{
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class __declspec(novtable) BGSSceneActionNPCResponseDialogue :
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public BGSSceneActionConversationBase
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{
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public:
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static constexpr auto RTTI{ RTTI::BGSSceneActionNPCResponseDialogue };
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static constexpr auto VTABLE{ VTABLE::BGSSceneActionNPCResponseDialogue };
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TESTopicInfo* GetCurrentTopicInfo(BGSScene* a_parentScene)
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{
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using func_t = decltype(&BGSSceneActionNPCResponseDialogue::GetCurrentTopicInfo);
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static REL::Relocation<func_t> func{ ID::BGSSceneActionNPCResponseDialogue::GetCurrentTopicInfo };
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return func(this, a_parentScene);
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}
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};
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static_assert(sizeof(BGSSceneActionNPCResponseDialogue) == 0x90);
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}
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