docs: add plugin setup guide
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#pragma once
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#include "RE/B/BGSSceneAction.h"
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#include "RE/B/BSTArray.h"
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#include "RE/B/BSTSmartPointer.h"
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namespace RE
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{
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class BSInputEnableLayer;
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class __declspec(novtable) BGSSceneActionDialogue :
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public BGSSceneAction
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{
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public:
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static constexpr auto RTTI{ RTTI::BGSSceneActionDialogue };
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static constexpr auto VTABLE{ VTABLE::BGSSceneActionDialogue };
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// members
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TESTopic* topic; // 20
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float maxLoopTime; // 28
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float minLoopTime; // 2C
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BSTArray<std::uint32_t> headTrackTargetA; // 30
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float currentLoopTimer; // 48
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BGSKeyword* pAnimFaceArchType; // 50
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BGSKeyword* pSubtypeKeyword; // 58
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BGSSoundOutput* outputModel; // 60
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BSTSmartPointer<BSInputEnableLayer> pInputLayer; // 68
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std::uint32_t headTargetValue; // 74
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float headTrackChangeTimer; // 78
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};
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static_assert(sizeof(BGSSceneActionDialogue) == 0x78);
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}
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