docs: add plugin setup guide
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#pragma once
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namespace RE
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{
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class __declspec(novtable) BGSSaveLoadFileEntry
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{
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public:
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void DeleteGame()
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{
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using func_t = decltype(&BGSSaveLoadFileEntry::DeleteGame);
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REL::Relocation<func_t> func{ ID::BGSSaveLoadFileEntry::DeleteGame };
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return func(this);
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}
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void LoadData()
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{
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using func_t = decltype(&BGSSaveLoadFileEntry::LoadData);
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REL::Relocation<func_t> func{ ID::BGSSaveLoadFileEntry::LoadData };
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return func(this);
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}
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// members
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char* fileName; // 00
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char* playerName; // 08
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char* playerTitle; // 10
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char* location; // 18
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char* playTime; // 20;
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char* raceName; // 28
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int version; // 30
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std::uint32_t saveGameNumber; // 34
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std::uint32_t playerLevel; // 38
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float levelProgress; // 3C
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float levelThreshold; // 40;
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std::uint32_t screenshotWidth; // 44;
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std::uint32_t screenshotHeight; // 48;
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std::uint32_t screenshotOffset; // 4C;
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REX::W32::FILETIME fileTime; // 50
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REX::W32::FILETIME saveTime; // 58
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int deviceID; // 60
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bool loaded; // 64;
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bool corrupt; // 65;
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bool needsSync; // 66
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};
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static_assert(sizeof(BGSSaveLoadFileEntry) == 0x68);
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}
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