docs: add plugin setup guide
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#pragma once
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#include "RE/B/BGSSaveLoadBuffer.h"
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namespace RE
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{
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class Actor;
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class TESForm;
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class TESObjectREFR;
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class __declspec(novtable) BGSSaveGameBuffer
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{
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public:
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static constexpr auto RTTI{ RTTI::BGSSaveGameBuffer };
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static constexpr auto VTABLE{ VTABLE::BGSSaveGameBuffer };
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virtual ~BGSSaveGameBuffer(); // 00
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// add
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virtual TESForm* GetForm(); // 01 - { return nullptr; }
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virtual TESObjectREFR* GetReference(); // 02 - { return nullptr; }
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virtual Actor* GetActor(); // 03 - { return nullptr; }
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void SaveDataEndian(const void* a_data, std::uint32_t a_size)
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{
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using func_t = decltype(&BGSSaveGameBuffer::SaveDataEndian);
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static REL::Relocation<func_t> func{ ID::BGSSaveGameBuffer::SaveDataEndian };
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return func(this, a_data, a_size);
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}
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// members
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BGSSaveLoadBuffer buffer; // 008
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std::uint32_t size; // 010
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std::uint32_t bufferPosition; // 014
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};
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static_assert(sizeof(BGSSaveGameBuffer) == 0x18);
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}
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