docs: add plugin setup guide
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#pragma once
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namespace RE
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{
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class BGSProjectileData
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{
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public:
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// members
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std::uint32_t flags; // 00
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float gravity; // 04
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float speed; // 08
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float range; // 0C
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TESObjectLIGH* light; // 10
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TESObjectLIGH* muzzleFlashLight; // 18
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float explosionProximity; // 20
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float explosionTimer; // 24
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BGSExplosion* explosionType; // 28
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BGSSoundDescriptorForm* activeSoundLoop; // 30
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float muzzleFlashDuration; // 38
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float fadeOutTime; // 3C
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float force; // 40
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BGSSoundDescriptorForm* countdownSound; // 48
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BGSSoundDescriptorForm* deactivateSound; // 50
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TESObjectWEAP* defaultWeaponSource; // 58
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float coneSpread; // 60
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float collisionRadius; // 64
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float lifetime; // 68
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float relaunchInterval; // 6C
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BGSTextureSet* decalData; // 70
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BGSCollisionLayer* collisionLayer; // 78
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BGSProjectile* vatsProjectile; // 80
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std::int8_t tracerFrequency; // 88
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};
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static_assert(sizeof(BGSProjectileData) == 0x90);
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}
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