docs: add plugin setup guide
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#pragma once
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#include "RE/B/BSPointerHandle.h"
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namespace RE
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{
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class BGSPickLockEvent
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{
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public:
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BGSPickLockEvent(TESObjectREFR* a_actor, TESObjectREFR* a_lockRef, bool a_isCrime)
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{
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ctor(a_actor, a_lockRef, a_isCrime);
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}
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[[nodiscard]] static std::uint32_t EVENT_INDEX()
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{
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static REL::Relocation<std::uint32_t*> eventIdx{ ID::BGSPickLockEvent::EventIndex };
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return *eventIdx;
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}
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// members
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ObjectRefHandle actor; // 00
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ObjectRefHandle lockObject; // 04
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std::uint32_t isCrime; // 08
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private:
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BGSPickLockEvent* ctor(TESObjectREFR* a_actor, TESObjectREFR* a_lockRef, bool a_isCrime)
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{
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using func_t = decltype(&BGSPickLockEvent::ctor);
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static REL::Relocation<func_t> func{ ID::BGSPickLockEvent::ctor };
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return func(this, a_actor, a_lockRef, a_isCrime);
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}
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};
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static_assert(sizeof(BGSPickLockEvent) == 0x0C);
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}
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