docs: add plugin setup guide
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@@ -0,0 +1,31 @@
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#pragma once
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#include "RE/B/BGSSaveLoadScrapBuffer.h"
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namespace RE
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{
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class __declspec(novtable) BGSLoadGameBuffer
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{
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public:
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static constexpr auto RTTI{ RTTI::BGSLoadGameBuffer };
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static constexpr auto VTABLE{ VTABLE::BGSLoadGameBuffer };
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virtual ~BGSLoadGameBuffer(); // 00
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// add
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virtual std::uint8_t GetVersion(void); // 01
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void LoadDataEndian(void* a_data, std::uint32_t a_offset, std::uint32_t a_size)
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{
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using func_t = decltype(&BGSLoadGameBuffer::LoadDataEndian);
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static REL::Relocation<func_t> func{ ID::BGSLoadGameBuffer::LoadDataEndian };
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return func(this, a_data, a_offset, a_size);
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}
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// members
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BGSSaveLoadScrapBuffer buffer; // 008
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std::uint32_t bufferSize; // 020
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std::uint32_t bufferPosition; // 024
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};
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static_assert(sizeof(BGSLoadGameBuffer) == 0x28);
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}
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