docs: add plugin setup guide
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#pragma once
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#include "RE/B/BGSBodyPartDefs.h"
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#include "RE/B/BGSLocalizedString.h"
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#include "RE/B/BSFixedString.h"
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#include "RE/P/PART_DATA.h"
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#include "RE/T/TESModel.h"
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namespace RE
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{
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class BGSBodyPart
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{
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public:
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// members
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BSFixedString nodeName; // 000
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BSFixedString targetName; // 008
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BSFixedString hitReactionVariablePrefix; // 010
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BGSBodyPartDefs::HitReactionData runtimeHitReactionData; // 018
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BGSLocalizedString partName; // 040
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BSFixedString goreObjectName; // 048
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TESModel explosionSpecialDebris; // 050
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PART_DATA data; // 080
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BGSArtObject* dismemberBlood; // 128
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BGSMaterialType* bloodImpactMaterial; // 130
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BGSMaterialType* onCrippleBloodImpactMaterial; // 138
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BGSTextureSet* meatCapTextureSet; // 140
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BGSTextureSet* meatCollarTextureSet; // 148
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};
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static_assert(sizeof(BGSBodyPart) == 0x150);
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}
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