docs: add plugin setup guide
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#pragma once
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#include "RE/B/BSFixedString.h"
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namespace RE
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{
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namespace AnimationSystemUtils
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{
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inline bool WillEventChangeState(const TESObjectREFR& a_ref, const BSFixedString& a_evn)
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{
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using func_t = decltype(&WillEventChangeState);
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static REL::Relocation<func_t> func{ ID::AnimationSystemUtils::WillEventChangeState };
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return func(a_ref, a_evn);
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}
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}
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}
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