docs: add plugin setup guide
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#pragma once
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#include "RE/B/BGSAimModel.h"
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#include "RE/B/BSSpring_SpringState.h"
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#include "RE/N/NiPoint2.h"
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namespace RE
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{
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class __declspec(novtable) AimModel
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{
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public:
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BGSAimModel::Data aimModelData; // 00
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BSSpring::SpringState<NiPoint2> recoilSpring; // 40
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BSSpring::SpringState<NiPoint2> recoilDiminishSpring; // 54
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NiPoint2 targetRecoilHead; // 68
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NiPoint2 currentRecoilHead; // 70
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NiPoint2 prevRecoilRad; // 78
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NiPoint2 preShotAimRad; // 80
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Actor* actor; // 88
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float fireConeSize; // 90
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float lastShotDeltaMs; // 94
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unsigned int continuousShots; // 98
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};
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static_assert(sizeof(AimModel) == 0xA0);
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}
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