docs: add plugin setup guide
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@@ -0,0 +1,30 @@
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#pragma once
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#include "RE/P/PTYPE.h"
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namespace RE
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{
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class ActorPackageLoadFormBuffer;
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class BGSSaveFormBuffer;
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class IProcedureTreeExecState;
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class __declspec(novtable) ActorPackageData
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{
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public:
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static constexpr auto RTTI{ RTTI::ActorPackageData };
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static constexpr auto VTABLE{ VTABLE::ActorPackageData };
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virtual ~ActorPackageData(); // 00
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// add
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virtual PTYPE GetPackageType() = 0; // 01
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virtual IProcedureTreeExecState* GetProcedureExecState() { return nullptr; } // 02
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virtual void SetProcedureExecState([[maybe_unused]] IProcedureTreeExecState& a_procedureExecState) { return; } // 03
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virtual void ClearProcedureExecState() { return; } // 04
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virtual void SaveGame(BGSSaveFormBuffer* a_saveGameBuffer) = 0; // 05
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virtual void LoadGame(ActorPackageLoadFormBuffer* a_loadGameBuffer) = 0; // 06
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virtual void InitLoadGame([[maybe_unused]] ActorPackageLoadFormBuffer* a_loadGameBuffer) { return; } // 07
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virtual void ResetPackData([[maybe_unused]] TESPackage* a_pack) { return; } // 08
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};
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static_assert(sizeof(ActorPackageData) == 0x8);
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}
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