docs: add plugin setup guide
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#pragma once
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namespace RE
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{
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class ActionPoints
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{
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public:
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enum class Action
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{
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kUnarmed = 0x0,
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kOneHandMelee = 0x1,
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kTwoHandMelee = 0x2,
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kMagic = 0x3,
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kRanged = 0x4,
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kReload = 0x5,
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kSwitchWeapon = 0x6,
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kToggleWeaponDrawn = 0x7,
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kHeal = 0x8,
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kPlayerVATSDeath = 0x9,
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kPlayerDialogue = 0xA,
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kSightedEnter = 0xB,
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kTotal = 0xC
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};
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};
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static_assert(std::is_empty_v<ActionPoints>);
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}
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