docs: add plugin setup guide
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#pragma once
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namespace F4SE
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{
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namespace InputMap
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{
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enum
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{
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// first 256 for keyboard, then 8 mouse buttons, then mouse wheel up, wheel down, then 16 gamepad buttons
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kMacro_KeyboardOffset = 0, // not actually used, just for self-documentation
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kMacro_NumKeyboardKeys = 256,
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kMacro_MouseButtonOffset = kMacro_NumKeyboardKeys, // 256
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kMacro_NumMouseButtons = 8,
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kMacro_MouseWheelOffset = kMacro_MouseButtonOffset + kMacro_NumMouseButtons, // 264
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kMacro_MouseWheelDirections = 2,
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kMacro_GamepadOffset = kMacro_MouseWheelOffset + kMacro_MouseWheelDirections, // 266
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kMacro_NumGamepadButtons = 16,
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kMaxMacros = kMacro_GamepadOffset + kMacro_NumGamepadButtons // 282
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};
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enum
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{
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kGamepadButtonOffset_DPAD_UP = kMacro_GamepadOffset, // 266
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kGamepadButtonOffset_DPAD_DOWN,
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kGamepadButtonOffset_DPAD_LEFT,
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kGamepadButtonOffset_DPAD_RIGHT,
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kGamepadButtonOffset_START,
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kGamepadButtonOffset_BACK,
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kGamepadButtonOffset_LEFT_THUMB,
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kGamepadButtonOffset_RIGHT_THUMB,
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kGamepadButtonOffset_LEFT_SHOULDER,
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kGamepadButtonOffset_RIGHT_SHOULDER,
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kGamepadButtonOffset_A,
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kGamepadButtonOffset_B,
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kGamepadButtonOffset_X,
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kGamepadButtonOffset_Y,
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kGamepadButtonOffset_LT,
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kGamepadButtonOffset_RT // 281
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};
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std::uint32_t XInputToScePadOffset(std::uint32_t keyMask);
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std::uint32_t ScePadOffsetToXInput(std::uint32_t keyMask);
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std::uint32_t GamepadMaskToKeycode(std::uint32_t keyMask);
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std::uint32_t GamepadKeycodeToMask(std::uint32_t keyCode);
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}
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}
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