Use console commands to start MQ102 on Vault exit
Replace direct TESQuest::SetStage usage with console commands to reliably start and advance MQ102 when leaving COVault109. TryStartOutOfTimeQuest now includes RE::Console, issues `startquest MQ102` and `setstage MQ102 10`, and uses a static one-time guard (outOfTimeQuestStartIssued) to avoid repeated issuance. Removed the unreliable currentStage check and adjusted constants/naming and log output. Updated changelog and dev-log to document the implementation and touched compiled script binary.
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@@ -10,7 +10,7 @@ For testing notes, milestone summaries, known issues, and next steps, see [`docs
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## [Unreleased]
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### Added
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- Quest auto-start on COVault109 exit: "Out of Time" quest (MQ102) now starts automatically and sets to stage 10 when the player leaves COVault109 for the first time.
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- Quest auto-start on COVault109 exit: "Out of Time" quest (MQ102) now starts automatically via console `startquest`/`setstage` commands when the player leaves COVault109 for the first time.
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- Complexion texture form reference (`complexionFormId`) to appearance payload so hands, arms, and body match the synced skin tone (follows the existing hair colour pattern).
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- Appearance protocol version 3 with an optional `tints` field (character tint layers: skin tone, complexion, makeup, beard shade) so proxies can mirror the sender's skin colour and facial detail.
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- Capture of player/NPC `tintingData` in `CaptureLocalAppearance`, plus game-thread application of tints onto runtime proxies: existing entries are updated in place by template ID, and missing entries are reconstructed against the proxy race's tint templates (skipped when no template resolves).
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@@ -10,20 +10,23 @@ failed experiments, successful tests, and next steps.
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## 2026-06-30 - COVault109 Exit Quest Auto-Start
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### Summary
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Added automatic quest start for "Out of Time" (MQ102, FormID: 0x0001CC2A) when the player first leaves COVault109. The quest is started and immediately set to stage 10, skipping the vault entry sequence. This provides a smoother transition into the multiplayer world after character creation.
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Added automatic quest start for "Out of Time" (MQ102, FormID: 0x0001CC2A) when the player first leaves COVault109. The quest is started with `startquest MQ102` and immediately moved to stage 10 with `setstage MQ102 10`, skipping the vault entry sequence. This provides a smoother transition into the multiplayer world after character creation.
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### Files Changed
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- `plugin/src/main.cpp`
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- `changelog.md`
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- `docs/dev-log.md`
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### Details
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- Added `TryStartOutOfTimeQuest()` helper function that uses `TESDataHandler::LookupForm` to safely resolve the MQ102 quest from Fallout4.esm.
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- Function includes safety checks: verifies data handler availability, confirms quest form resolution, and skips if the quest is already started.
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- Added `TryStartOutOfTimeQuest()` helper function that uses `TESDataHandler::LookupForm` to safely resolve the MQ102 quest from Fallout4.esm before issuing console quest commands.
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- Function includes safety checks: verifies data handler availability, confirms quest form resolution, and only issues the commands once per plugin session.
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- Called during the solo cell exit detection in `PollLocalPlayerTransform()` when `soloCellTransformSuppressed` transitions from true to false.
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- Logs informational messages on quest start and warnings for any resolution failures.
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### Testing
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- Compile test: no linter errors.
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- Initial in-game log check showed the COVault109 exit trigger fired, but direct `TESQuest::SetStage(10)` did not visibly start MQ102.
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- Updated implementation to use console `startquest MQ102` and `setstage MQ102 10`, matching existing project command patterns.
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- Removed the `currentStage != 0` skip because the first failed direct-stage attempt could leave a non-zero stage without visibly starting the quest on that save.
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- Recommended manual check: create a new character, complete Vault 111, exit into the Commonwealth world, and verify that MQ102 is started and set to stage 10 (check quest menu or `getquestcompletedstage 0001CC2A` console command).
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- Verify the quest does not start if the player re-enters and exits COVault109 (safety check works).
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#include "RE/B/BIPED_OBJECT.h"
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#include "RE/B/BipedAnim.h"
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#include "RE/B/BSFixedString.h"
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#include "RE/C/Console.h"
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#include "RE/I/IAnimationGraphManagerHolder.h"
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#include <algorithm>
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@@ -671,7 +672,12 @@ namespace
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void TryStartOutOfTimeQuest()
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{
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constexpr auto MQ102_FORM_ID = 0x0001CC2A;
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constexpr auto MQ102_TARGET_STAGE = 10;
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constexpr auto kMQ102TargetStage = 10;
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static bool outOfTimeQuestStartIssued = false;
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if (outOfTimeQuestStartIssued) {
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return;
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}
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auto* dataHandler = RE::TESDataHandler::GetSingleton();
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if (!dataHandler) {
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@@ -685,15 +691,14 @@ namespace
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return;
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}
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if (quest->currentStage != 0) {
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return;
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}
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quest->SetStage(MQ102_TARGET_STAGE);
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outOfTimeQuestStartIssued = true;
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RE::Console::ExecuteCommand("startquest MQ102");
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RE::Console::ExecuteCommand("setstage MQ102 10");
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LogInfoWithLocalPlayerPrefix(std::format(
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"Started quest MQ102 (Out of Time) and set to stage {}, triggered by leaving COVault109.",
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MQ102_TARGET_STAGE));
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"Issued startquest MQ102 and setstage MQ102 {} after leaving COVault109; previous currentStage={}.",
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kMQ102TargetStage,
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quest->currentStage));
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}
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const char* GetSpecialMovementType(
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