Revert "Add Pip-Boy state to transform sync"

This reverts commit 4ed671464e.
This commit is contained in:
2026-06-30 16:59:42 +12:00
parent 683feabb77
commit 8ff1a90fa5
18 changed files with 19 additions and 196 deletions
-1
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@@ -30,7 +30,6 @@ namespace F4T::Networking
bool a_isJumping = false,
bool a_isCrouching = false,
bool a_weaponDrawn = false,
bool a_isPipboyOpen = false,
float a_movementSpeed = 0.0F,
float a_animationGraphSpeed = -1.0F,
std::span<const F4T::RemotePlayerState::RemoteEquippedItem> a_equippedItems = {},
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@@ -68,7 +68,6 @@ namespace F4T::ProxyAnimationSync
bool lastIsJumping{ false };
bool lastIsCrouching{ false };
bool lastWeaponDrawn{ false };
bool lastIsPipboyOpen{ false };
float lastGraphSpeed{ 0.0F };
float lastDirection{ 0.0F };
std::optional<LocomotionTier> lastLocomotionTier{};
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@@ -80,7 +80,6 @@ namespace F4T::RemotePlayerState
bool isJumping{ false };
bool isCrouching{ false };
bool weaponDrawn{ false };
bool isPipboyOpen{ false };
float movementSpeed{ 0.0F };
float animationGraphSpeed{ -1.0F };
bool hasEquipmentUpdate{ false };