Rename project to Commonwealth Online
Replace occurrences of "Fallout 4 Together" with "Commonwealth Online" across docs and testing guidance. Add Interface assets and tooling: MainMenu/Pipboy SWFs, translation/fonts, exported scripts (Interface/exported/scripts/MainMenu.as) and a PATCH_MainMenu_Multiplayer.md describing how to add a Multiplayer menu entry that calls root.f4se.plugins.commonwealthOnline.openManager(). Also add build/run batch scripts and apply assorted updates to README, plugin, server and protocol documentation/source to align with the rename and UI changes.
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@@ -52,7 +52,7 @@ class DevServerWindow(QMainWindow):
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self.stat_labels: dict[str, QLabel] = {}
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self.selected_fake_client_key: int | None = None
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self.setWindowTitle("Fallout 4 Together Dev Server")
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self.setWindowTitle("Commonwealth Online Dev Server")
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self.resize(1100, 760)
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self.setCentralWidget(self._create_tabs())
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@@ -207,7 +207,7 @@ def main() -> None:
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# This fake client lets us verify server broadcast behavior before trying to
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# run and coordinate a second Fallout 4/F4SE instance.
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with socket.create_connection((HOST, PORT)) as connection:
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log(f"Connected to Fallout 4 Together server at {HOST}:{PORT}")
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log(f"Connected to Commonwealth Online server at {HOST}:{PORT}")
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buffer = ""
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while True:
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@@ -226,7 +226,7 @@ if __name__ == "__main__":
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try:
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main()
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except ConnectionRefusedError:
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log(f"Could not connect to Fallout 4 Together server at {HOST}:{PORT}. Is server.py running?")
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log(f"Could not connect to Commonwealth Online server at {HOST}:{PORT}. Is server.py running?")
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except KeyboardInterrupt:
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log("\nFake client stopped.")
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except OSError as error:
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@@ -137,7 +137,7 @@ class FalloutTogetherServer:
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self._running = True
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self._started_at = time.time()
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self._log(f"Fallout 4 Together local test server listening on {self.host}:{self.port}")
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self._log(f"Commonwealth Online local test server listening on {self.host}:{self.port}")
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self._log("Waiting for newline-separated JSON transform packets...")
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def _accept_loop(self) -> None:
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