Rename project to Commonwealth Online
Replace occurrences of "Fallout 4 Together" with "Commonwealth Online" across docs and testing guidance. Add Interface assets and tooling: MainMenu/Pipboy SWFs, translation/fonts, exported scripts (Interface/exported/scripts/MainMenu.as) and a PATCH_MainMenu_Multiplayer.md describing how to add a Multiplayer menu entry that calls root.f4se.plugins.commonwealthOnline.openManager(). Also add build/run batch scripts and apply assorted updates to README, plugin, server and protocol documentation/source to align with the rename and UI changes.
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@@ -16,7 +16,7 @@ This file is for notes on existing Bethesda multiplayer projects and experiments
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- How did they handle cell changes?
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- How did they handle quest state?
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- What systems were impossible or unstable?
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- What parts are useful references for Fallout 4 Together?
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- What parts are useful references for Commonwealth Online?
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## Notes
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