Rename project to Commonwealth Online

Replace occurrences of "Fallout 4 Together" with "Commonwealth Online" across docs and testing guidance. Add Interface assets and tooling: MainMenu/Pipboy SWFs, translation/fonts, exported scripts (Interface/exported/scripts/MainMenu.as) and a PATCH_MainMenu_Multiplayer.md describing how to add a Multiplayer menu entry that calls root.f4se.plugins.commonwealthOnline.openManager(). Also add build/run batch scripts and apply assorted updates to README, plugin, server and protocol documentation/source to align with the rename and UI changes.
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2026-06-07 16:22:50 +12:00
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---
description: Fallout 4 Together project architecture and goals
description: Commonwealth Online project architecture and goals
alwaysApply: true
---
# Project Overview
Fallout 4 Together is an experimental Fallout 4 multiplayer mod. It uses a C++ F4SE plugin, a Python relay server, fake clients for protocol testing, and project documentation in `docs/`.
Commonwealth Online is an experimental Fallout 4 multiplayer mod. It uses a C++ F4SE plugin, a Python relay server, fake clients for protocol testing, and project documentation in `docs/`.
The goal is to sync players across separate Fallout 4 instances by sending player transform and state data through a server, then representing remote players in-game with proxy actors.
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---
description: Practical manual testing guidance for Fallout 4 Together changes
description: Practical manual testing guidance for Commonwealth Online changes
alwaysApply: true
---
@@ -12,7 +12,7 @@ Useful project tests include:
- Connecting one Fallout 4 instance.
- Connecting two Fallout 4 instances.
- Running `server/fake_client.py`.
- Checking `Fallout4Together.log`.
- Checking `CommonwealthOnline.log`.
- Verifying transform packets are sent.
- Verifying remote player state is received.
- Verifying proxy actor movement in `F4TTestCell01`.