Extract reusable settings UI

Move the Commonwealth Online settings screen into a shared module with its own data, styles, and controller API. The pause menu now mounts the reusable component, keeps the prompt bar behavior consistent, and animates the panel open/close with a subtler transition.
This commit is contained in:
2026-07-05 21:30:52 +12:00
parent 1af6bbd3d2
commit 8acdb4f555
8 changed files with 1359 additions and 1217 deletions
+7
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@@ -10,6 +10,11 @@ For testing notes, milestone summaries, known issues, and next steps, see [`docs
## [Unreleased] ## [Unreleased]
### Changed ### Changed
- Pause menu settings panel fades and slides in subtly on open and animates out on back (opacity + 10px vertical offset, 220ms ease-out).
- Pause menu no longer opens the settings panel automatically on load; the pause screen starts with no menu selection and no sub-view open.
- Settings panel uses a fixed width/height and centered position in the pause menu; tab panes share a stacked content area so switching FALLOUT 4 / MULTIPLAYER no longer resizes the window.
- Settings controller prompt bar no longer changes labels or visibility when switching tabs (MOVE, CHANGE, SELECT, BACK, SWITCH FOCUS stay consistent).
- Pause menu settings UI extracted into reusable module at `ui/views/CommonwealthOnline/settings/` (`settings-data.js`, `settings.js`, `settings.css`). Pause menu mounts it via `CO_Settings.create()` so the same component can be embedded in a future custom main menu with `layout: "standalone"`.
- Pause menu map wheel zoom now scales smoothly toward the mouse cursor instead of snapping to the viewport center. - Pause menu map wheel zoom now scales smoothly toward the mouse cursor instead of snapping to the viewport center.
- Pause menu map drag-pan eases toward the pointer and coasts with inertia on release. - Pause menu map drag-pan eases toward the pointer and coasts with inertia on release.
- Pause menu settings prototype now uses two tabs only: **GAME SETTINGS** (placeholder to open vanilla Fallout 4 settings later) and **MULTIPLAYER SETTINGS** (custom Commonwealth Online options for Profile, Voice Chat, Map & Social, and Network). Removed the full category clone (Gameplay, Display, Audio, Controls, Accessibility, etc.). - Pause menu settings prototype now uses two tabs only: **GAME SETTINGS** (placeholder to open vanilla Fallout 4 settings later) and **MULTIPLAYER SETTINGS** (custom Commonwealth Online options for Profile, Voice Chat, Map & Social, and Network). Removed the full category clone (Gameplay, Display, Audio, Controls, Accessibility, etc.).
@@ -18,10 +23,12 @@ For testing notes, milestone summaries, known issues, and next steps, see [`docs
- Selected multiplayer setting rows use a solid amber bar with a thin green leading edge instead of a muddy green-to-amber fade. - Selected multiplayer setting rows use a solid amber bar with a thin green leading edge instead of a muddy green-to-amber fade.
### Added ### Added
- Reusable settings UI module (`ui/views/CommonwealthOnline/settings/`) with `CO_Settings.create()` API for embedding in pause menu, main menu, or other PrismaUI views.
- Plan for opening vanilla Fallout 4 settings from the custom pause UI (`docs/pause-menu-vanilla-settings-plan.md`): hide pause left column, show settings panel only, restore PrismaUI on back. - Plan for opening vanilla Fallout 4 settings from the custom pause UI (`docs/pause-menu-vanilla-settings-plan.md`): hide pause left column, show settings panel only, restore PrismaUI on back.
- Settings view on the pause menu prototype (`ui/views/CommonwealthOnline/pause-menu/`) with keyboard navigation, controller prompt bar, and F4SE bridge placeholders. - Settings view on the pause menu prototype (`ui/views/CommonwealthOnline/pause-menu/`) with keyboard navigation, controller prompt bar, and F4SE bridge placeholders.
### Fixed ### Fixed
- Pause menu settings panel fade-in now runs reliably (dedicated `is-open` class with reflow before transition).
- Pause menu settings: pause-nav selection bars no longer spill into the settings panel (clip bars in settings mode). - Pause menu settings: pause-nav selection bars no longer spill into the settings panel (clip bars in settings mode).
- Dedicated PC back button on the pause menu map (`ESC` keycap + BACK label, top-left) so mouse users can leave map mode without relying on the controller B prompt. Fades in after the left panel hides and fades out immediately on exit so it does not overlap the logo. - Dedicated PC back button on the pause menu map (`ESC` keycap + BACK label, top-left) so mouse users can leave map mode without relying on the controller B prompt. Fades in after the left panel hides and fades out immediately on exit so it does not overlap the logo.
- Static HTML/CSS/JS pause menu concept prototype at `ui/views/CommonwealthOnline/pause-menu/` — Fallout 4styled multiplayer map pause screen with left menu, server info panel, controller prompts, and keyboard navigation (MAP selected by default). - Static HTML/CSS/JS pause menu concept prototype at `ui/views/CommonwealthOnline/pause-menu/` — Fallout 4styled multiplayer map pause screen with left menu, server info panel, controller prompts, and keyboard navigation (MAP selected by default).
+2 -1
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@@ -210,10 +210,11 @@ Run in-game with F4SE logging while PauseMenu is open:
| Area | Path | | Area | Path |
| --- | --- | | --- | --- |
| HTML / bridge stub | `ui/views/CommonwealthOnline/pause-menu/script.js` | | HTML / bridge stub | `ui/views/CommonwealthOnline/pause-menu/script.js` |
| Reusable settings UI | `ui/views/CommonwealthOnline/settings/` (`CO_Settings.create`) |
| Pause PrismaUI (new, similar to browser) | `plugin/src/F4TPrismaUI.cpp` (or dedicated pause module) | | Pause PrismaUI (new, similar to browser) | `plugin/src/F4TPrismaUI.cpp` (or dedicated pause module) |
| Pause list hide / settings open (new) | e.g. `plugin/src/F4TPauseMenuSettings.cpp` — mirror `F4TMainMenuInject.cpp` | | Pause list hide / settings open (new) | e.g. `plugin/src/F4TPauseMenuSettings.cpp` — mirror `F4TMainMenuInject.cpp` |
| Types | `RE::PauseMenu`, `RE::StartMenuBase` in CommonLibF4 | | Types | `RE::PauseMenu`, `RE::StartMenuBase` in CommonLibF4 |
| Prototype UI copy | `ui/views/CommonwealthOnline/pause-menu/index.html` (GAME SETTINGS pane) | | Prototype UI copy | `ui/views/CommonwealthOnline/pause-menu/` (embeds `../settings/`) |
--- ---
@@ -5,6 +5,7 @@
<meta name="viewport" content="width=device-width, initial-scale=1.0"> <meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Commonwealth Online — Pause Menu</title> <title>Commonwealth Online — Pause Menu</title>
<link rel="stylesheet" href="styles.css"> <link rel="stylesheet" href="styles.css">
<link rel="stylesheet" href="../settings/settings.css">
</head> </head>
<body> <body>
<div class="pause-screen" id="pauseScreen"> <div class="pause-screen" id="pauseScreen">
@@ -85,71 +86,8 @@
<p class="server-panel__players">12 / 24</p> <p class="server-panel__players">12 / 24</p>
</section> </section>
<!-- Settings view: GAME SETTINGS | MULTIPLAYER SETTINGS --> <!-- Settings view (content mounted by ../settings/settings.js) -->
<section class="settings-view" id="settingsPanel" aria-label="Settings" hidden> <section class="settings-view" id="settingsPanel" aria-label="Settings" hidden></section>
<div class="settings-panel">
<h1 class="settings-panel__heading">SETTINGS</h1>
<div class="settings-tabs" id="settingsTabs" role="tablist" aria-label="Settings tabs">
<button
type="button"
class="settings-tab"
id="tabGameSettings"
role="tab"
data-tab="game"
aria-selected="false"
aria-controls="gameSettingsPane"
>
FALLOUT 4
</button>
<button
type="button"
class="settings-tab is-selected"
id="tabMultiplayerSettings"
role="tab"
data-tab="multiplayer"
aria-selected="true"
aria-controls="multiplayerSettingsPane"
>
MULTIPLAYER
</button>
</div>
<div
class="settings-pane settings-pane--game"
id="gameSettingsPane"
role="tabpanel"
aria-labelledby="tabGameSettings"
hidden
>
<h2 class="settings-pane__heading">GAME SETTINGS</h2>
<p class="settings-pane__description">
Adjust Fallout 4 controls, display, audio, and gameplay options using the default game settings menu.
</p>
<button type="button" class="settings-open-btn" id="openGameSettingsBtn">
OPEN FALLOUT 4 SETTINGS
</button>
<p class="settings-pane__note">
This will open the vanilla Fallout 4 settings menu. Commonwealth Online will return after it closes.
</p>
</div>
<div
class="settings-pane settings-pane--multiplayer"
id="multiplayerSettingsPane"
role="tabpanel"
aria-labelledby="tabMultiplayerSettings"
>
<div
class="settings-rows"
id="settingsRows"
aria-label="Multiplayer setting options"
role="listbox"
></div>
<p class="settings-description" id="settingsDescription"></p>
</div>
</div>
</section>
<!-- Bottom controller prompts (pause menu) --> <!-- Bottom controller prompts (pause menu) -->
<footer class="prompt-bar" id="pausePromptBar" aria-label="Controller prompts"> <footer class="prompt-bar" id="pausePromptBar" aria-label="Controller prompts">
@@ -167,7 +105,7 @@
</div> </div>
</footer> </footer>
<!-- Settings mode prompt bar (contents updated by script.js per active tab) --> <!-- Settings mode prompt bar -->
<footer class="prompt-bar prompt-bar--settings" id="settingsPromptBar" aria-label="Settings prompts" hidden> <footer class="prompt-bar prompt-bar--settings" id="settingsPromptBar" aria-label="Settings prompts" hidden>
<div class="prompt" data-prompt="move"> <div class="prompt" data-prompt="move">
<span class="prompt__glyph prompt__glyph--text" aria-hidden="true">↑↓</span> <span class="prompt__glyph prompt__glyph--text" aria-hidden="true">↑↓</span>
@@ -230,6 +168,8 @@
</footer> </footer>
</div> </div>
<script src="../settings/settings-data.js"></script>
<script src="../settings/settings.js"></script>
<script src="script.js"></script> <script src="script.js"></script>
</body> </body>
</html> </html>
+92 -690
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@@ -147,194 +147,11 @@
hydratePromptGlyphs(); hydratePromptGlyphs();
// ── Multiplayer settings (data-driven) ─────────────────────────
var multiplayerSettings = [
{
section: "PROFILE",
items: [
{
key: "profile.displayName",
label: "Display Name",
type: "text",
value: "LoneWanderer",
description: "The name other players see in Commonwealth Online."
},
{
key: "profile.onlineStatus",
label: "Online Status",
type: "select",
value: "Friends",
options: ["Everyone", "Friends", "Nobody"],
description: "Who can see when you are online."
},
{
key: "profile.allowFriendJoin",
label: "Allow Friend Join",
type: "select",
value: "Ask First",
options: ["Always", "Ask First", "Never"],
description: "How friends may join your current session."
},
{
key: "profile.showLocationToFriends",
label: "Show Location To Friends",
type: "toggle",
value: true,
description: "Share your current cell or region with friends."
}
]
},
{
section: "VOICE CHAT",
items: [
{
key: "voice.voiceChat",
label: "Voice Chat",
type: "toggle",
value: true,
description: "Enable voice chat with other players."
},
{
key: "voice.pushToTalk",
label: "Push To Talk",
type: "toggle",
value: true,
description: "Require a key hold to transmit voice chat."
},
{
key: "voice.pushToTalkKey",
label: "Push To Talk Key",
type: "keybind",
value: "V",
description: "Key used for push-to-talk voice chat."
},
{
key: "voice.voiceChatVolume",
label: "Voice Chat Volume",
type: "slider",
value: 85,
min: 0,
max: 100,
step: 5,
description: "Adjusts incoming voice chat volume."
},
{
key: "voice.mutePlayersByDefault",
label: "Mute Players By Default",
type: "toggle",
value: false,
description: "Start new sessions with other players muted."
}
]
},
{
section: "MAP & SOCIAL",
items: [
{
key: "map.showPlayerMarkers",
label: "Show Player Markers",
type: "toggle",
value: true,
description: "Show other connected players on the world map."
},
{
key: "map.showFriendMarkers",
label: "Show Friend Markers",
type: "toggle",
value: true,
description: "Highlight friends with distinct map markers."
},
{
key: "map.showNameplates",
label: "Show Nameplates",
type: "toggle",
value: true,
description: "Show player nameplates above nearby remote players."
},
{
key: "map.mapMarkerSize",
label: "Map Marker Size",
type: "select",
value: "Medium",
options: ["Small", "Medium", "Large"],
description: "Size of player and friend markers on the map."
},
{
key: "map.friendRequests",
label: "Friend Requests",
type: "select",
value: "Everyone",
options: ["Everyone", "Friends of Friends", "Nobody"],
description: "Who can send you friend requests."
}
]
},
{
section: "NETWORK",
items: [
{
key: "network.regionPreference",
label: "Region Preference",
type: "select",
value: "Auto",
options: ["Auto", "North America", "Europe", "Asia", "Oceania"],
description: "Preferred matchmaking region for public servers."
},
{
key: "network.networkSmoothing",
label: "Network Smoothing",
type: "toggle",
value: true,
description: "Smooth remote transforms when packets arrive late."
},
{
key: "network.interpolationQuality",
label: "Interpolation Quality",
type: "select",
value: "High",
options: ["Low", "Medium", "High"],
description: "Smoothness of remote player movement interpolation."
},
{
key: "network.showPing",
label: "Show Ping",
type: "toggle",
value: true,
description: "Display your current latency on the HUD."
},
{
key: "network.networkStatsOverlay",
label: "Network Stats Overlay",
type: "toggle",
value: false,
description: "Show packet and bandwidth stats for debugging."
}
]
}
];
// Flat list of all settings for keyboard navigation.
var flatSettings = [];
multiplayerSettings.forEach(function (section) {
section.items.forEach(function (item) {
flatSettings.push(item);
});
});
// ── DOM refs ─────────────────────────────────────────────────── // ── DOM refs ───────────────────────────────────────────────────
var pauseScreen = document.getElementById("pauseScreen"); var pauseScreen = document.getElementById("pauseScreen");
var menu = document.getElementById("menu"); var menu = document.getElementById("menu");
var settingsPanel = document.getElementById("settingsPanel"); var settingsPanel = document.getElementById("settingsPanel");
var settingsTabsEl = document.getElementById("settingsTabs");
var settingsRowsEl = document.getElementById("settingsRows");
var settingsDescriptionEl = document.getElementById("settingsDescription");
var gameSettingsPane = document.getElementById("gameSettingsPane");
var multiplayerSettingsPane = document.getElementById("multiplayerSettingsPane");
var openGameSettingsBtn = document.getElementById("openGameSettingsBtn");
var tabGameSettings = document.getElementById("tabGameSettings");
var tabMultiplayerSettings = document.getElementById("tabMultiplayerSettings");
var pausePromptBar = document.getElementById("pausePromptBar"); var pausePromptBar = document.getElementById("pausePromptBar");
var settingsPromptBar = document.getElementById("settingsPromptBar"); var settingsPromptBar = document.getElementById("settingsPromptBar");
var mapPromptBar = document.getElementById("mapPromptBar"); var mapPromptBar = document.getElementById("mapPromptBar");
@@ -343,22 +160,21 @@
var leftPanel = document.querySelector(".left-panel"); var leftPanel = document.querySelector(".left-panel");
var mapWorld = document.getElementById("mapWorld"); var mapWorld = document.getElementById("mapWorld");
if (!menu || !settingsPanel || !settingsTabsEl || !settingsRowsEl) { if (!menu || !settingsPanel || !window.CO_Settings) {
return; return;
} }
var settingsController = null;
var items = Array.prototype.slice.call(menu.querySelectorAll(".menu-item")); var items = Array.prototype.slice.call(menu.querySelectorAll(".menu-item"));
var SETTINGS_INDEX = 4; var SETTINGS_INDEX = 4;
var TAB_IDS = ["game", "multiplayer"];
// viewMode: "pause" | "map" | "settings" // viewMode: "pause" | "map" | "settings"
// settingsFocus: "tabs" | "content"
// activeTab: "game" | "multiplayer"
var viewMode = "pause"; var viewMode = "pause";
var settingsFocus = "tabs";
var activeTab = "multiplayer";
var selectedIndex = -1; var selectedIndex = -1;
var settingIndex = 0; var SETTINGS_TRANSITION_MS = 220;
var settingsHideFallbackId = 0;
var settingsHideOnTransitionEnd = null;
// ── Pause menu selection ─────────────────────────────────────── // ── Pause menu selection ───────────────────────────────────────
@@ -435,443 +251,91 @@
}); });
}); });
// ── Settings helpers ───────────────────────────────────────────
function getCurrentSetting() {
return flatSettings[settingIndex] || null;
}
function formatSettingValue(setting) {
if (setting.type === "toggle") {
return setting.value ? "ON" : "OFF";
}
if (setting.type === "slider") {
return setting.value + "%";
}
return String(setting.value);
}
function notifySettingChanged(setting) {
window.CommonwealthOnlineUI.setMultiplayerSetting(setting.key, setting.value);
}
// ── Prompt bar ────────────────────────────────────────────────
function updateSettingsPromptBar() {
if (!settingsPromptBar) {
return;
}
var movePrompt = settingsPromptBar.querySelector('[data-prompt="move"]');
var changePrompt = settingsPromptBar.querySelector('[data-prompt="change"]');
var selectPrompt = settingsPromptBar.querySelector('[data-prompt="select"]');
var tabPrompt = settingsPromptBar.querySelector('[data-prompt="tab"]');
if (activeTab === "game") {
if (movePrompt) {
movePrompt.hidden = true;
}
if (changePrompt) {
changePrompt.hidden = false;
var changeLabel = changePrompt.querySelector(".prompt__label");
var changeGlyph = changePrompt.querySelector(".prompt__glyph");
if (changeLabel) {
changeLabel.textContent = "TAB";
}
if (changeGlyph) {
changeGlyph.textContent = "←→";
}
}
if (selectPrompt) {
var selectLabel = selectPrompt.querySelector(".prompt__label");
if (selectLabel) {
selectLabel.textContent = "OPEN";
}
}
if (tabPrompt) {
tabPrompt.hidden = true;
}
} else {
if (movePrompt) {
movePrompt.hidden = false;
}
if (changePrompt) {
changePrompt.hidden = false;
var changeLabelMp = changePrompt.querySelector(".prompt__label");
var changeGlyphMp = changePrompt.querySelector(".prompt__glyph");
if (changeLabelMp) {
changeLabelMp.textContent = "CHANGE";
}
if (changeGlyphMp) {
changeGlyphMp.textContent = "←→";
}
}
if (selectPrompt) {
var selectLabelMp = selectPrompt.querySelector(".prompt__label");
if (selectLabelMp) {
selectLabelMp.textContent = "SELECT";
}
}
if (tabPrompt) {
tabPrompt.hidden = false;
var tabLabel = tabPrompt.querySelector(".prompt__label");
var tabGlyph = tabPrompt.querySelector(".prompt__glyph");
if (tabLabel) {
tabLabel.textContent = "SWITCH FOCUS";
}
if (tabGlyph) {
tabGlyph.textContent = "TAB";
}
}
}
}
// ── Settings rendering ─────────────────────────────────────────
function renderTabs() {
var tabs = settingsTabsEl.querySelectorAll(".settings-tab");
for (var i = 0; i < tabs.length; i++) {
var tab = tabs[i];
var tabId = tab.getAttribute("data-tab");
var isSelected = tabId === activeTab;
tab.classList.toggle("is-selected", isSelected);
tab.setAttribute("aria-selected", isSelected ? "true" : "false");
tab.tabIndex = isSelected ? 0 : -1;
}
settingsTabsEl.classList.toggle("is-focus-region", settingsFocus === "tabs");
}
function buildValueMarkup(setting) {
if (setting.type === "slider") {
var min = setting.min != null ? setting.min : 0;
var max = setting.max != null ? setting.max : 100;
var fill = ((setting.value - min) / (max - min)) * 100;
return (
'<span class="settings-slider" aria-hidden="true">' +
'<span class="settings-slider__track">' +
'<span class="settings-slider__fill" style="width:' + fill + '%"></span>' +
'<span class="settings-slider__thumb" style="left:' + fill + '%"></span>' +
"</span>" +
'<span class="settings-slider__pct">' + setting.value + "%</span>" +
"</span>"
);
}
var usesCycler =
setting.type === "toggle" ||
setting.type === "select";
if (usesCycler) {
return (
'<span class="settings-cycler">' +
'<span class="settings-cycler__arrow" aria-hidden="true">&lt;</span>' +
'<span class="settings-row__value-text"></span>' +
'<span class="settings-cycler__arrow" aria-hidden="true">&gt;</span>' +
"</span>"
);
}
return '<span class="settings-row__value-text"></span>';
}
function renderRows() {
settingsRowsEl.innerHTML = "";
var flatIndex = 0;
multiplayerSettings.forEach(function (section) {
var sectionEl = document.createElement("div");
sectionEl.className = "settings-section";
var heading = document.createElement("h3");
heading.className = "settings-section__heading";
heading.textContent = section.section;
sectionEl.appendChild(heading);
section.items.forEach(function (setting) {
var index = flatIndex;
flatIndex += 1;
var button = document.createElement("button");
button.type = "button";
button.className = "settings-row";
button.setAttribute("role", "option");
button.setAttribute("data-setting-index", String(index));
button.setAttribute("data-setting-key", setting.key);
if (index === settingIndex) {
button.classList.add("is-selected");
}
if (setting.type === "text" || setting.type === "keybind") {
button.classList.add("is-readonly");
}
button.innerHTML =
'<span class="settings-row__label"></span>' +
'<span class="settings-row__value">' + buildValueMarkup(setting) + "</span>" +
'<span class="settings-row__bar" aria-hidden="true"></span>';
button.querySelector(".settings-row__label").textContent = setting.label;
var valueText = button.querySelector(".settings-row__value-text");
if (valueText) {
valueText.textContent = formatSettingValue(setting);
}
button.addEventListener("click", function () {
settingIndex = index;
settingsFocus = "content";
activeTab = "multiplayer";
console.log("[CO Settings] Row selected:", setting.key);
renderSettings();
});
sectionEl.appendChild(button);
});
settingsRowsEl.appendChild(sectionEl);
});
settingsRowsEl.classList.toggle(
"is-focus-region",
settingsFocus === "content" && activeTab === "multiplayer"
);
}
function renderDescription() {
if (!settingsDescriptionEl) {
return;
}
var setting = getCurrentSetting();
settingsDescriptionEl.textContent =
setting && setting.description ? setting.description : "";
}
function renderPanes() {
if (gameSettingsPane) {
gameSettingsPane.hidden = activeTab !== "game";
gameSettingsPane.classList.toggle(
"is-focus-region",
settingsFocus === "content" && activeTab === "game"
);
}
if (multiplayerSettingsPane) {
multiplayerSettingsPane.hidden = activeTab !== "multiplayer";
}
if (openGameSettingsBtn) {
openGameSettingsBtn.classList.toggle(
"is-focused",
settingsFocus === "content" && activeTab === "game"
);
}
}
function renderSettings() {
renderTabs();
renderPanes();
renderRows();
renderDescription();
updateSettingsPromptBar();
}
function setActiveTab(tabId) {
if (TAB_IDS.indexOf(tabId) === -1) {
return;
}
activeTab = tabId;
console.log("[CO Settings] Tab selected:", activeTab);
renderSettings();
}
function moveTab(delta) {
var current = TAB_IDS.indexOf(activeTab);
if (current < 0) {
current = 0;
}
var next = current + delta;
if (next < 0) {
next = TAB_IDS.length - 1;
} else if (next >= TAB_IDS.length) {
next = 0;
}
setActiveTab(TAB_IDS[next]);
}
function setSettingsFocus(region) {
settingsFocus = region;
console.log("[CO Settings] Focus:", settingsFocus);
renderSettings();
}
// ── Settings value changes ─────────────────────────────────────
function adjustSetting(delta) {
var setting = getCurrentSetting();
if (!setting || activeTab !== "multiplayer") {
return;
}
if (setting.type === "text") {
console.log("[CO Settings] Display name editing not implemented:", setting.key);
return;
}
if (setting.type === "keybind") {
console.log(
"[CO Settings] Keybind selected (rebinding not implemented):",
setting.key,
setting.value
);
return;
}
if (setting.type === "toggle") {
setting.value = !setting.value;
console.log("[CO Settings] Toggle:", setting.key, setting.value);
notifySettingChanged(setting);
renderSettings();
return;
}
if (setting.type === "select") {
var options = setting.options || [];
if (!options.length) {
return;
}
var current = options.indexOf(setting.value);
if (current < 0) {
current = 0;
}
var next = current + (delta === 0 ? 1 : delta);
if (next < 0) {
next = options.length - 1;
} else if (next >= options.length) {
next = 0;
}
setting.value = options[next];
console.log("[CO Settings] Select:", setting.key, setting.value);
notifySettingChanged(setting);
renderSettings();
return;
}
if (setting.type === "slider") {
var step = setting.step != null ? setting.step : 5;
var min = setting.min != null ? setting.min : 0;
var max = setting.max != null ? setting.max : 100;
var amount = delta === 0 ? step : delta * step;
var nextValue = Math.max(min, Math.min(max, setting.value + amount));
if (nextValue === setting.value) {
return;
}
setting.value = nextValue;
console.log("[CO Settings] Slider:", setting.key, setting.value);
notifySettingChanged(setting);
renderSettings();
}
}
function activateSetting() {
var setting = getCurrentSetting();
if (!setting || activeTab !== "multiplayer") {
return;
}
if (setting.type === "toggle" || setting.type === "select" || setting.type === "slider") {
adjustSetting(setting.type === "toggle" ? 0 : 1);
return;
}
if (setting.type === "keybind") {
console.log(
"[CO Settings] Keybind selected (rebinding not implemented):",
setting.key,
setting.value
);
return;
}
if (setting.type === "text") {
console.log("[CO Settings] Display name editing not implemented:", setting.key);
}
}
function moveSettingRow(delta) {
if (!flatSettings.length) {
return;
}
var next = settingIndex + delta;
if (next < 0) {
next = flatSettings.length - 1;
} else if (next >= flatSettings.length) {
next = 0;
}
settingIndex = next;
renderSettings();
var selectedRow = settingsRowsEl.querySelector(
'[data-setting-index="' + settingIndex + '"]'
);
if (selectedRow && typeof selectedRow.scrollIntoView === "function") {
selectedRow.scrollIntoView({ block: "nearest" });
}
}
function openVanillaGameSettings() {
window.CommonwealthOnlineUI.openGameSettings();
}
// ── Tab / button click handlers ────────────────────────────────
if (tabGameSettings) {
tabGameSettings.addEventListener("click", function () {
settingsFocus = "tabs";
setActiveTab("game");
});
}
if (tabMultiplayerSettings) {
tabMultiplayerSettings.addEventListener("click", function () {
settingsFocus = "tabs";
setActiveTab("multiplayer");
});
}
if (openGameSettingsBtn) {
openGameSettingsBtn.addEventListener("click", function () {
settingsFocus = "content";
activeTab = "game";
renderSettings();
openVanillaGameSettings();
});
}
// ── View mode transitions ────────────────────────────────────── // ── View mode transitions ──────────────────────────────────────
function cancelSettingsPanelHide() {
if (settingsHideFallbackId) {
window.clearTimeout(settingsHideFallbackId);
settingsHideFallbackId = 0;
}
if (settingsHideOnTransitionEnd) {
settingsPanel.removeEventListener("transitionend", settingsHideOnTransitionEnd);
settingsHideOnTransitionEnd = null;
}
}
function showSettingsPanelAnimated() {
cancelSettingsPanelHide();
if (pauseScreen) {
pauseScreen.classList.add("is-settings-mode");
}
settingsPanel.hidden = false;
settingsPanel.classList.remove("is-open");
void settingsPanel.offsetWidth;
settingsPanel.classList.add("is-open");
}
function hideSettingsPanelAnimated(done) {
if (settingsPanel.hidden) {
if (done) {
done();
}
return;
}
cancelSettingsPanelHide();
settingsPanel.classList.remove("is-open");
var completed = false;
function finishHide() {
if (completed) {
return;
}
completed = true;
cancelSettingsPanelHide();
if (viewMode === "settings" || settingsPanel.classList.contains("is-open")) {
if (done) {
done();
}
return;
}
if (pauseScreen) {
pauseScreen.classList.remove("is-settings-mode");
}
settingsPanel.hidden = true;
if (done) {
done();
}
}
settingsHideOnTransitionEnd = function (event) {
if (event.target !== settingsPanel || event.propertyName !== "opacity") {
return;
}
finishHide();
};
settingsPanel.addEventListener("transitionend", settingsHideOnTransitionEnd);
settingsHideFallbackId = window.setTimeout(finishHide, SETTINGS_TRANSITION_MS + 80);
}
function enterSettingsMode() { function enterSettingsMode() {
if (viewMode === "map") { if (viewMode === "map") {
exitMapMode(); exitMapMode();
} }
viewMode = "settings"; viewMode = "settings";
settingsFocus = "tabs";
activeTab = "multiplayer";
settingIndex = 0;
console.log("[CO Pause Menu] Entering settings mode"); console.log("[CO Pause Menu] Entering settings mode");
window.CommonwealthOnlineUI.onOpenView("settings"); window.CommonwealthOnlineUI.onOpenView("settings");
setSelected(SETTINGS_INDEX); setSelected(SETTINGS_INDEX);
if (pauseScreen) { showSettingsPanelAnimated();
pauseScreen.classList.add("is-settings-mode");
}
settingsPanel.hidden = false;
if (pausePromptBar) { if (pausePromptBar) {
pausePromptBar.hidden = true; pausePromptBar.hidden = true;
} }
if (settingsPromptBar) {
settingsPromptBar.hidden = false;
}
if (mapPromptBar) { if (mapPromptBar) {
mapPromptBar.hidden = true; mapPromptBar.hidden = true;
} }
@@ -880,7 +344,7 @@
mapWorld.classList.remove("is-interactive"); mapWorld.classList.remove("is-interactive");
} }
renderSettings(); settingsController.show();
} }
function exitSettingsMode() { function exitSettingsMode() {
@@ -892,29 +356,35 @@
console.log("[CO Pause Menu] Exiting settings mode"); console.log("[CO Pause Menu] Exiting settings mode");
window.CommonwealthOnlineUI.onBack(); window.CommonwealthOnlineUI.onBack();
if (pauseScreen) { settingsController.hide();
pauseScreen.classList.remove("is-settings-mode");
} hideSettingsPanelAnimated(function () {
settingsPanel.hidden = true;
if (pausePromptBar) { if (pausePromptBar) {
pausePromptBar.hidden = false; pausePromptBar.hidden = false;
} }
if (settingsPromptBar) { setSelected(SETTINGS_INDEX);
settingsPromptBar.hidden = true; });
} }
setSelected(SETTINGS_INDEX); settingsController = window.CO_Settings.create({
mount: settingsPanel,
promptBar: settingsPromptBar,
bridge: window.CommonwealthOnlineUI,
layout: "embedded",
onBack: function () {
exitSettingsMode();
} }
});
function enterMapMode() { function enterMapMode() {
if (viewMode === "settings") { if (viewMode === "settings") {
cancelSettingsPanelHide();
settingsController.hide();
settingsPanel.classList.remove("is-open");
settingsPanel.hidden = true; settingsPanel.hidden = true;
if (pauseScreen) { if (pauseScreen) {
pauseScreen.classList.remove("is-settings-mode"); pauseScreen.classList.remove("is-settings-mode");
} }
if (settingsPromptBar) {
settingsPromptBar.hidden = true;
}
} }
viewMode = "map"; viewMode = "map";
@@ -979,72 +449,6 @@
// ── Keyboard navigation ──────────────────────────────────────── // ── Keyboard navigation ────────────────────────────────────────
function handleSettingsKeydown(event) {
switch (event.key) {
case "ArrowUp":
event.preventDefault();
if (settingsFocus === "content" && activeTab === "multiplayer") {
moveSettingRow(-1);
}
break;
case "ArrowDown":
event.preventDefault();
if (settingsFocus === "content" && activeTab === "multiplayer") {
moveSettingRow(1);
}
break;
case "ArrowLeft":
event.preventDefault();
if (settingsFocus === "tabs") {
moveTab(-1);
} else if (activeTab === "multiplayer") {
adjustSetting(-1);
} else {
moveTab(-1);
}
break;
case "ArrowRight":
event.preventDefault();
if (settingsFocus === "tabs") {
moveTab(1);
} else if (activeTab === "multiplayer") {
adjustSetting(1);
} else {
moveTab(1);
}
break;
case "Tab":
event.preventDefault();
setSettingsFocus(settingsFocus === "tabs" ? "content" : "tabs");
break;
case "Enter":
case " ":
event.preventDefault();
if (settingsFocus === "tabs") {
setSettingsFocus("content");
} else if (activeTab === "game") {
openVanillaGameSettings();
} else {
activateSetting();
}
break;
case "Escape":
event.preventDefault();
console.log("[CO Settings] Back");
exitSettingsMode();
break;
default:
break;
}
}
function handlePauseKeydown(event) { function handlePauseKeydown(event) {
switch (event.key) { switch (event.key) {
case "ArrowUp": case "ArrowUp":
@@ -1079,7 +483,7 @@
document.addEventListener("keydown", function (event) { document.addEventListener("keydown", function (event) {
if (viewMode === "settings") { if (viewMode === "settings") {
handleSettingsKeydown(event); settingsController.handleKeydown(event);
return; return;
} }
if (viewMode === "map") { if (viewMode === "map") {
@@ -1420,6 +824,4 @@
}); });
} }
// Open settings by default so the settings prototype is immediately visible.
enterSettingsMode();
})(); })();
@@ -375,6 +375,7 @@ body {
box-shadow: box-shadow:
inset 0 0 20px rgba(0, 0, 0, 0.4), inset 0 0 20px rgba(0, 0, 0, 0.4),
0 2px 8px rgba(0, 0, 0, 0.35); 0 2px 8px rgba(0, 0, 0, 0.35);
transition: opacity 220ms ease-out, visibility 220ms ease-out;
} }
.server-panel__heading { .server-panel__heading {
@@ -602,463 +603,8 @@ body {
outline-offset: 2px; outline-offset: 2px;
} }
/* ── Settings view (GAME / MULTIPLAYER tabs) ──────────────────── */
/*
* Pause nav stays on the far left with SETTINGS selected.
* A single translucent panel holds two Fallout-style tabs and the
* active tab content. Game Settings only explains opening vanilla FO4
* settings; Multiplayer Settings is the custom CO options list.
*/
.settings-view {
position: absolute;
top: calc(114px * var(--co-ui-scale));
left: max(calc(320px * var(--co-ui-scale)), calc(28% + 20px * var(--co-ui-scale)));
right: calc(32px * var(--co-ui-scale));
bottom: calc(52px * var(--co-ui-scale));
z-index: 11;
display: flex;
align-items: stretch;
min-width: 0;
transition: opacity 180ms ease-out, visibility 180ms ease-out;
}
.settings-view[hidden] {
display: none;
}
.settings-panel {
flex: 1;
display: flex;
flex-direction: column;
min-width: 0;
min-height: 0;
padding:
calc(16px * var(--co-ui-scale))
calc(20px * var(--co-ui-scale))
calc(12px * var(--co-ui-scale));
background: rgba(6, 12, 8, 0.78);
border: 1px solid rgba(201, 168, 74, 0.28);
box-shadow:
inset 0 0 28px rgba(0, 0, 0, 0.35),
0 2px 16px rgba(0, 0, 0, 0.3);
}
.settings-panel__heading {
flex-shrink: 0;
margin-bottom: calc(14px * var(--co-ui-scale));
font-size: calc(22px * var(--co-ui-scale));
font-weight: 700;
letter-spacing: 0.2em;
color: var(--co-amber);
}
/* Fallout-style tab row */
.settings-tabs {
flex-shrink: 0;
display: flex;
align-items: stretch;
gap: calc(4px * var(--co-ui-scale));
margin-bottom: calc(16px * var(--co-ui-scale));
border-bottom: 1px solid rgba(62, 207, 74, 0.22);
}
.settings-tab {
position: relative;
flex: 1;
min-height: calc(44px * var(--co-ui-scale));
padding:
calc(10px * var(--co-ui-scale))
calc(16px * var(--co-ui-scale));
border: 1px solid transparent;
border-bottom: none;
background: rgba(4, 10, 6, 0.35);
color: var(--co-text-pale);
font-family: inherit;
font-size: calc(15px * var(--co-ui-scale));
font-weight: 700;
letter-spacing: 0.16em;
text-align: center;
cursor: pointer;
outline: none;
transition:
color var(--co-transition),
background var(--co-transition),
border-color var(--co-transition);
}
.settings-tab:hover {
color: var(--co-text-pale);
background: rgba(62, 207, 74, 0.08);
}
.settings-tab.is-selected {
color: var(--co-select-text);
background: linear-gradient(
180deg,
var(--co-select-yellow) 0%,
var(--co-select-yellow-bright) 100%
);
border-color: rgba(201, 168, 74, 0.55);
box-shadow: 0 0 12px rgba(196, 168, 75, 0.2);
}
.settings-tabs.is-focus-region .settings-tab.is-selected {
box-shadow:
0 0 0 1px rgba(62, 207, 74, 0.45),
0 0 14px rgba(196, 168, 75, 0.28);
}
.settings-tabs.is-focus-region .settings-tab:not(.is-selected) {
outline: 1px solid rgba(62, 207, 74, 0.2);
outline-offset: -1px;
}
/* Tab panes */
.settings-pane {
flex: 1;
display: flex;
flex-direction: column;
min-width: 0;
min-height: 0;
}
.settings-pane[hidden] {
display: none;
}
.settings-pane--game {
align-items: flex-start;
justify-content: flex-start;
padding:
calc(20px * var(--co-ui-scale))
calc(8px * var(--co-ui-scale))
calc(8px * var(--co-ui-scale));
gap: calc(16px * var(--co-ui-scale));
}
.settings-pane__heading {
font-size: calc(18px * var(--co-ui-scale));
font-weight: 700;
letter-spacing: 0.16em;
color: var(--co-text-pale);
}
.settings-pane__description {
max-width: calc(640px * var(--co-ui-scale));
font-size: calc(15px * var(--co-ui-scale));
font-weight: 600;
letter-spacing: 0.03em;
line-height: 1.5;
color: var(--co-text-muted);
}
.settings-open-btn {
margin-top: calc(8px * var(--co-ui-scale));
min-width: calc(360px * var(--co-ui-scale));
min-height: calc(48px * var(--co-ui-scale));
padding:
calc(12px * var(--co-ui-scale))
calc(24px * var(--co-ui-scale));
border: 1px solid rgba(201, 168, 74, 0.45);
background: rgba(8, 16, 10, 0.65);
color: var(--co-text-pale);
font-family: inherit;
font-size: calc(16px * var(--co-ui-scale));
font-weight: 700;
letter-spacing: 0.14em;
cursor: pointer;
outline: none;
transition:
color var(--co-transition),
background var(--co-transition),
border-color var(--co-transition),
box-shadow var(--co-transition);
}
.settings-open-btn:hover,
.settings-open-btn.is-focused {
color: var(--co-select-text);
background: linear-gradient(
90deg,
var(--co-select-yellow) 0%,
var(--co-select-yellow-bright) 100%
);
border-color: rgba(201, 168, 74, 0.7);
box-shadow: 0 0 14px rgba(196, 168, 75, 0.25);
}
.settings-pane--game.is-focus-region .settings-open-btn {
box-shadow:
0 0 0 1px rgba(62, 207, 74, 0.4),
0 0 14px rgba(196, 168, 75, 0.22);
}
.settings-pane__note {
max-width: calc(560px * var(--co-ui-scale));
font-size: calc(12px * var(--co-ui-scale));
font-weight: 600;
letter-spacing: 0.04em;
line-height: 1.45;
color: var(--co-text-muted);
opacity: 0.8;
}
/* Multiplayer settings list */
.settings-pane--multiplayer {
min-height: 0;
}
.settings-rows {
flex: 1;
display: flex;
flex-direction: column;
gap: calc(2px * var(--co-ui-scale));
overflow-y: auto;
min-height: 0;
padding: calc(2px * var(--co-ui-scale)) 0;
}
.settings-section {
display: flex;
flex-direction: column;
gap: calc(2px * var(--co-ui-scale));
}
.settings-section + .settings-section {
margin-top: calc(10px * var(--co-ui-scale));
}
.settings-section__heading {
padding:
calc(6px * var(--co-ui-scale))
calc(14px * var(--co-ui-scale))
calc(4px * var(--co-ui-scale));
font-size: calc(11px * var(--co-ui-scale));
font-weight: 700;
letter-spacing: 0.18em;
color: var(--co-amber);
border-bottom: 1px solid rgba(62, 207, 74, 0.15);
margin-bottom: calc(2px * var(--co-ui-scale));
}
.settings-row {
position: relative;
display: grid;
grid-template-columns: minmax(0, 1fr) minmax(0, 1.1fr);
align-items: center;
gap: calc(20px * var(--co-ui-scale));
min-height: calc(40px * var(--co-ui-scale));
padding:
calc(8px * var(--co-ui-scale))
calc(14px * var(--co-ui-scale));
border: none;
background: transparent;
color: var(--co-text-pale);
font-family: inherit;
font-size: calc(16px * var(--co-ui-scale));
font-weight: 600;
letter-spacing: 0.03em;
text-align: left;
cursor: pointer;
outline: none;
transition:
color var(--co-transition),
background var(--co-transition);
}
.settings-row__label {
position: relative;
z-index: 2;
color: var(--co-text-pale);
opacity: 0.88;
}
.settings-row__value {
position: relative;
z-index: 2;
display: flex;
align-items: center;
justify-content: flex-end;
gap: calc(12px * var(--co-ui-scale));
min-width: 0;
color: var(--co-text-pale);
text-align: right;
}
.settings-row__value-text {
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
/* Selected row: solid amber bar with a thin green leading edge */
.settings-row__bar {
position: absolute;
inset: 0;
background: linear-gradient(
90deg,
var(--co-select-yellow) 0%,
var(--co-select-yellow-bright) 100%
);
opacity: 0;
transition: opacity var(--co-transition);
z-index: 1;
box-shadow:
inset calc(3px * var(--co-ui-scale)) 0 0 0 var(--co-green),
0 0 12px rgba(196, 168, 75, 0.2);
}
.settings-row:hover:not(.is-selected) {
background: rgba(201, 168, 74, 0.08);
}
.settings-row.is-selected .settings-row__bar {
opacity: 1;
}
.settings-row.is-selected,
.settings-row.is-selected .settings-row__label,
.settings-row.is-selected .settings-row__value,
.settings-row.is-selected .settings-row__value-text,
.settings-row.is-selected .settings-cycler__arrow,
.settings-row.is-selected .settings-slider__pct {
color: var(--co-select-text);
opacity: 1;
}
.settings-rows.is-focus-region .settings-row.is-selected .settings-row__bar {
box-shadow:
inset calc(3px * var(--co-ui-scale)) 0 0 0 var(--co-green),
0 0 0 1px rgba(62, 207, 74, 0.35),
0 0 14px rgba(196, 168, 75, 0.28);
}
.settings-row.is-readonly:not(.is-selected) .settings-row__label,
.settings-row.is-readonly:not(.is-selected) .settings-row__value-text {
opacity: 0.78;
}
/* Cycler: < value > */
.settings-cycler {
display: inline-flex;
align-items: center;
gap: calc(10px * var(--co-ui-scale));
min-width: 0;
}
.settings-cycler__arrow {
flex-shrink: 0;
font-size: calc(14px * var(--co-ui-scale));
font-weight: 700;
color: var(--co-amber-muted);
opacity: 0.75;
line-height: 1;
}
.settings-row.is-selected .settings-cycler__arrow {
color: var(--co-select-text);
opacity: 0.9;
}
.settings-row.is-readonly .settings-cycler__arrow {
visibility: hidden;
}
/* Slider control */
.settings-slider {
display: flex;
align-items: center;
gap: calc(14px * var(--co-ui-scale));
width: min(100%, calc(260px * var(--co-ui-scale)));
}
.settings-slider__track {
position: relative;
flex: 1;
height: calc(2px * var(--co-ui-scale));
background: rgba(216, 221, 208, 0.35);
}
.settings-slider__fill {
position: absolute;
left: 0;
top: 0;
bottom: 0;
background: rgba(216, 221, 208, 0.85);
}
.settings-slider__thumb {
position: absolute;
top: 50%;
width: calc(4px * var(--co-ui-scale));
height: calc(14px * var(--co-ui-scale));
background: var(--co-text-pale);
transform: translate(-50%, -50%);
}
.settings-slider__pct {
flex-shrink: 0;
min-width: calc(42px * var(--co-ui-scale));
font-size: calc(15px * var(--co-ui-scale));
letter-spacing: 0.04em;
color: var(--co-text-pale);
text-align: right;
}
.settings-row.is-selected .settings-slider__track {
background: rgba(26, 28, 24, 0.35);
}
.settings-row.is-selected .settings-slider__fill,
.settings-row.is-selected .settings-slider__thumb {
background: var(--co-select-text);
}
/* Description footer */
.settings-description {
flex-shrink: 0;
margin-top: calc(6px * var(--co-ui-scale));
padding:
calc(12px * var(--co-ui-scale))
calc(14px * var(--co-ui-scale))
calc(4px * var(--co-ui-scale));
border-top: 1px solid rgba(201, 168, 74, 0.18);
min-height: calc(44px * var(--co-ui-scale));
font-size: calc(13px * var(--co-ui-scale));
font-weight: 600;
letter-spacing: 0.03em;
line-height: 1.45;
color: var(--co-text-muted);
}
/* Settings prompt bar */
.prompt-bar--settings {
gap: calc(28px * var(--co-ui-scale));
}
.prompt-bar--settings .prompt[hidden] {
display: none;
}
.prompt__glyph--text {
min-width: calc(28px * var(--co-ui-scale));
height: calc(22px * var(--co-ui-scale));
padding: 0 calc(6px * var(--co-ui-scale));
border-radius: 2px;
font-size: calc(11px * var(--co-ui-scale));
letter-spacing: 0.04em;
}
/* Settings mode: keep pause nav, dim map more, hide server panel */ /* Settings mode: keep pause nav, dim map more, hide server panel */
/* (Settings panel styles live in ../settings/settings.css) */
.pause-screen.is-settings-mode .left-panel { .pause-screen.is-settings-mode .left-panel {
overflow: hidden; overflow: hidden;
@@ -0,0 +1,172 @@
(function () {
"use strict";
/**
* Default multiplayer settings schema for Commonwealth Online.
* Host views can pass a custom copy via CO_Settings.create({ settingsData }).
*/
window.CO_SettingsData = [
{
section: "PROFILE",
items: [
{
key: "profile.displayName",
label: "Display Name",
type: "text",
value: "LoneWanderer",
description: "The name other players see in Commonwealth Online."
},
{
key: "profile.onlineStatus",
label: "Online Status",
type: "select",
value: "Friends",
options: ["Everyone", "Friends", "Nobody"],
description: "Who can see when you are online."
},
{
key: "profile.allowFriendJoin",
label: "Allow Friend Join",
type: "select",
value: "Ask First",
options: ["Always", "Ask First", "Never"],
description: "How friends may join your current session."
},
{
key: "profile.showLocationToFriends",
label: "Show Location To Friends",
type: "toggle",
value: true,
description: "Share your current cell or region with friends."
}
]
},
{
section: "VOICE CHAT",
items: [
{
key: "voice.voiceChat",
label: "Voice Chat",
type: "toggle",
value: true,
description: "Enable voice chat with other players."
},
{
key: "voice.pushToTalk",
label: "Push To Talk",
type: "toggle",
value: true,
description: "Require a key hold to transmit voice chat."
},
{
key: "voice.pushToTalkKey",
label: "Push To Talk Key",
type: "keybind",
value: "V",
description: "Key used for push-to-talk voice chat."
},
{
key: "voice.voiceChatVolume",
label: "Voice Chat Volume",
type: "slider",
value: 85,
min: 0,
max: 100,
step: 5,
description: "Adjusts incoming voice chat volume."
},
{
key: "voice.mutePlayersByDefault",
label: "Mute Players By Default",
type: "toggle",
value: false,
description: "Start new sessions with other players muted."
}
]
},
{
section: "MAP & SOCIAL",
items: [
{
key: "map.showPlayerMarkers",
label: "Show Player Markers",
type: "toggle",
value: true,
description: "Show other connected players on the world map."
},
{
key: "map.showFriendMarkers",
label: "Show Friend Markers",
type: "toggle",
value: true,
description: "Highlight friends with distinct map markers."
},
{
key: "map.showNameplates",
label: "Show Nameplates",
type: "toggle",
value: true,
description: "Show player nameplates above nearby remote players."
},
{
key: "map.mapMarkerSize",
label: "Map Marker Size",
type: "select",
value: "Medium",
options: ["Small", "Medium", "Large"],
description: "Size of player and friend markers on the map."
},
{
key: "map.friendRequests",
label: "Friend Requests",
type: "select",
value: "Everyone",
options: ["Everyone", "Friends of Friends", "Nobody"],
description: "Who can send you friend requests."
}
]
},
{
section: "NETWORK",
items: [
{
key: "network.regionPreference",
label: "Region Preference",
type: "select",
value: "Auto",
options: ["Auto", "North America", "Europe", "Asia", "Oceania"],
description: "Preferred matchmaking region for public servers."
},
{
key: "network.networkSmoothing",
label: "Network Smoothing",
type: "toggle",
value: true,
description: "Smooth remote transforms when packets arrive late."
},
{
key: "network.interpolationQuality",
label: "Interpolation Quality",
type: "select",
value: "High",
options: ["Low", "Medium", "High"],
description: "Smoothness of remote player movement interpolation."
},
{
key: "network.showPing",
label: "Show Ping",
type: "toggle",
value: true,
description: "Display your current latency on the HUD."
},
{
key: "network.networkStatsOverlay",
label: "Network Stats Overlay",
type: "toggle",
value: false,
description: "Show packet and bandwidth stats for debugging."
}
]
}
];
})();
@@ -0,0 +1,518 @@
/* Commonwealth Online — reusable settings UI (GAME / MULTIPLAYER tabs) */
/*
* Expects theme tokens from the host view:
* --co-ui-scale, --co-amber, --co-text-pale, --co-text-muted,
* --co-select-yellow, --co-select-yellow-bright, --co-select-text,
* --co-transition, --co-green, --co-amber-muted
*/
.co-settings {
display: flex;
flex-direction: column;
width: 100%;
height: 100%;
min-width: 0;
min-height: 0;
}
.co-settings--standalone {
width: 100%;
max-width: calc(920px * var(--co-ui-scale));
height: min(calc(720px * var(--co-ui-scale)), calc(100vh - 120px * var(--co-ui-scale)));
margin: 0 auto;
padding:
calc(28px * var(--co-ui-scale))
calc(32px * var(--co-ui-scale));
}
.settings-panel {
flex: 1;
display: flex;
flex-direction: column;
width: 100%;
height: 100%;
min-width: 0;
min-height: 0;
overflow: hidden;
padding:
calc(16px * var(--co-ui-scale))
calc(20px * var(--co-ui-scale))
calc(12px * var(--co-ui-scale));
background: rgba(6, 12, 8, 0.78);
border: 1px solid rgba(201, 168, 74, 0.28);
box-shadow:
inset 0 0 28px rgba(0, 0, 0, 0.35),
0 2px 16px rgba(0, 0, 0, 0.3);
}
.settings-panel__heading {
flex-shrink: 0;
margin-bottom: calc(14px * var(--co-ui-scale));
font-size: calc(22px * var(--co-ui-scale));
font-weight: 700;
letter-spacing: 0.2em;
color: var(--co-amber);
}
.settings-tabs {
flex-shrink: 0;
display: flex;
align-items: stretch;
gap: calc(4px * var(--co-ui-scale));
margin-bottom: calc(16px * var(--co-ui-scale));
border-bottom: 1px solid rgba(62, 207, 74, 0.22);
}
.settings-tab {
position: relative;
flex: 1;
min-height: calc(44px * var(--co-ui-scale));
padding:
calc(10px * var(--co-ui-scale))
calc(16px * var(--co-ui-scale));
border: 1px solid transparent;
border-bottom: none;
background: rgba(4, 10, 6, 0.35);
color: var(--co-text-pale);
font-family: inherit;
font-size: calc(15px * var(--co-ui-scale));
font-weight: 700;
letter-spacing: 0.16em;
text-align: center;
cursor: pointer;
outline: none;
transition:
color var(--co-transition),
background var(--co-transition),
border-color var(--co-transition);
}
.settings-tab:hover {
color: var(--co-text-pale);
background: rgba(62, 207, 74, 0.08);
}
.settings-tab.is-selected {
color: var(--co-select-text);
background: linear-gradient(
180deg,
var(--co-select-yellow) 0%,
var(--co-select-yellow-bright) 100%
);
border-color: rgba(201, 168, 74, 0.55);
box-shadow: 0 0 12px rgba(196, 168, 75, 0.2);
}
.settings-tabs.is-focus-region .settings-tab.is-selected {
box-shadow:
0 0 0 1px rgba(62, 207, 74, 0.45),
0 0 14px rgba(196, 168, 75, 0.28);
}
.settings-tabs.is-focus-region .settings-tab:not(.is-selected) {
outline: 1px solid rgba(62, 207, 74, 0.2);
outline-offset: -1px;
}
/* Fixed-height body: both panes occupy the same box so tab switches do not resize the panel */
.settings-pane-stack {
position: relative;
flex: 1;
min-height: 0;
overflow: hidden;
}
.settings-pane-stack > .settings-pane {
position: absolute;
inset: 0;
display: flex;
flex-direction: column;
min-width: 0;
min-height: 0;
overflow: hidden;
}
.settings-pane-stack > .settings-pane[hidden] {
visibility: hidden;
pointer-events: none;
}
.settings-pane {
flex: 1;
display: flex;
flex-direction: column;
min-width: 0;
min-height: 0;
}
.settings-pane[hidden]:not(.settings-pane-stack > .settings-pane) {
display: none;
}
.settings-pane--game {
align-items: flex-start;
justify-content: flex-start;
padding:
calc(20px * var(--co-ui-scale))
calc(8px * var(--co-ui-scale))
calc(8px * var(--co-ui-scale));
gap: calc(16px * var(--co-ui-scale));
}
.settings-pane__heading {
font-size: calc(18px * var(--co-ui-scale));
font-weight: 700;
letter-spacing: 0.16em;
color: var(--co-text-pale);
}
.settings-pane__description {
max-width: calc(640px * var(--co-ui-scale));
font-size: calc(15px * var(--co-ui-scale));
font-weight: 600;
letter-spacing: 0.03em;
line-height: 1.5;
color: var(--co-text-muted);
}
.settings-open-btn {
margin-top: calc(8px * var(--co-ui-scale));
min-width: calc(360px * var(--co-ui-scale));
min-height: calc(48px * var(--co-ui-scale));
padding:
calc(12px * var(--co-ui-scale))
calc(24px * var(--co-ui-scale));
border: 1px solid rgba(201, 168, 74, 0.45);
background: rgba(8, 16, 10, 0.65);
color: var(--co-text-pale);
font-family: inherit;
font-size: calc(16px * var(--co-ui-scale));
font-weight: 700;
letter-spacing: 0.14em;
cursor: pointer;
outline: none;
transition:
color var(--co-transition),
background var(--co-transition),
border-color var(--co-transition),
box-shadow var(--co-transition);
}
.settings-open-btn:hover,
.settings-open-btn.is-focused {
color: var(--co-select-text);
background: linear-gradient(
90deg,
var(--co-select-yellow) 0%,
var(--co-select-yellow-bright) 100%
);
border-color: rgba(201, 168, 74, 0.7);
box-shadow: 0 0 14px rgba(196, 168, 75, 0.25);
}
.settings-pane--game.is-focus-region .settings-open-btn {
box-shadow:
0 0 0 1px rgba(62, 207, 74, 0.4),
0 0 14px rgba(196, 168, 75, 0.22);
}
.settings-pane__note {
max-width: calc(560px * var(--co-ui-scale));
font-size: calc(12px * var(--co-ui-scale));
font-weight: 600;
letter-spacing: 0.04em;
line-height: 1.45;
color: var(--co-text-muted);
opacity: 0.8;
}
.settings-pane--multiplayer {
min-height: 0;
}
.settings-rows {
flex: 1;
display: flex;
flex-direction: column;
gap: calc(2px * var(--co-ui-scale));
overflow-y: auto;
min-height: 0;
padding: calc(2px * var(--co-ui-scale)) 0;
}
.settings-section {
display: flex;
flex-direction: column;
gap: calc(2px * var(--co-ui-scale));
}
.settings-section + .settings-section {
margin-top: calc(10px * var(--co-ui-scale));
}
.settings-section__heading {
padding:
calc(6px * var(--co-ui-scale))
calc(14px * var(--co-ui-scale))
calc(4px * var(--co-ui-scale));
font-size: calc(11px * var(--co-ui-scale));
font-weight: 700;
letter-spacing: 0.18em;
color: var(--co-amber);
border-bottom: 1px solid rgba(62, 207, 74, 0.15);
margin-bottom: calc(2px * var(--co-ui-scale));
}
.settings-row {
position: relative;
display: grid;
grid-template-columns: minmax(0, 1fr) minmax(0, 1.1fr);
align-items: center;
gap: calc(20px * var(--co-ui-scale));
min-height: calc(40px * var(--co-ui-scale));
padding:
calc(8px * var(--co-ui-scale))
calc(14px * var(--co-ui-scale));
border: none;
background: transparent;
color: var(--co-text-pale);
font-family: inherit;
font-size: calc(16px * var(--co-ui-scale));
font-weight: 600;
letter-spacing: 0.03em;
text-align: left;
cursor: pointer;
outline: none;
transition:
color var(--co-transition),
background var(--co-transition);
}
.settings-row__label {
position: relative;
z-index: 2;
color: var(--co-text-pale);
opacity: 0.88;
}
.settings-row__value {
position: relative;
z-index: 2;
display: flex;
align-items: center;
justify-content: flex-end;
gap: calc(12px * var(--co-ui-scale));
min-width: 0;
color: var(--co-text-pale);
text-align: right;
}
.settings-row__value-text {
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.settings-row__bar {
position: absolute;
inset: 0;
background: linear-gradient(
90deg,
var(--co-select-yellow) 0%,
var(--co-select-yellow-bright) 100%
);
opacity: 0;
transition: opacity var(--co-transition);
z-index: 1;
box-shadow:
inset calc(3px * var(--co-ui-scale)) 0 0 0 var(--co-green),
0 0 12px rgba(196, 168, 75, 0.2);
}
.settings-row:hover:not(.is-selected) {
background: rgba(201, 168, 74, 0.08);
}
.settings-row.is-selected .settings-row__bar {
opacity: 1;
}
.settings-row.is-selected,
.settings-row.is-selected .settings-row__label,
.settings-row.is-selected .settings-row__value,
.settings-row.is-selected .settings-row__value-text,
.settings-row.is-selected .settings-cycler__arrow,
.settings-row.is-selected .settings-slider__pct {
color: var(--co-select-text);
opacity: 1;
}
.settings-rows.is-focus-region .settings-row.is-selected .settings-row__bar {
box-shadow:
inset calc(3px * var(--co-ui-scale)) 0 0 0 var(--co-green),
0 0 0 1px rgba(62, 207, 74, 0.35),
0 0 14px rgba(196, 168, 75, 0.28);
}
.settings-row.is-readonly:not(.is-selected) .settings-row__label,
.settings-row.is-readonly:not(.is-selected) .settings-row__value-text {
opacity: 0.78;
}
.settings-cycler {
display: inline-flex;
align-items: center;
gap: calc(10px * var(--co-ui-scale));
min-width: 0;
}
.settings-cycler__arrow {
flex-shrink: 0;
font-size: calc(14px * var(--co-ui-scale));
font-weight: 700;
color: var(--co-amber-muted);
opacity: 0.75;
line-height: 1;
}
.settings-row.is-selected .settings-cycler__arrow {
color: var(--co-select-text);
opacity: 0.9;
}
.settings-row.is-readonly .settings-cycler__arrow {
visibility: hidden;
}
.settings-slider {
display: flex;
align-items: center;
gap: calc(14px * var(--co-ui-scale));
width: min(100%, calc(260px * var(--co-ui-scale)));
}
.settings-slider__track {
position: relative;
flex: 1;
height: calc(2px * var(--co-ui-scale));
background: rgba(216, 221, 208, 0.35);
}
.settings-slider__fill {
position: absolute;
left: 0;
top: 0;
bottom: 0;
background: rgba(216, 221, 208, 0.85);
}
.settings-slider__thumb {
position: absolute;
top: 50%;
width: calc(4px * var(--co-ui-scale));
height: calc(14px * var(--co-ui-scale));
background: var(--co-text-pale);
transform: translate(-50%, -50%);
}
.settings-slider__pct {
flex-shrink: 0;
min-width: calc(42px * var(--co-ui-scale));
font-size: calc(15px * var(--co-ui-scale));
letter-spacing: 0.04em;
color: var(--co-text-pale);
text-align: right;
}
.settings-row.is-selected .settings-slider__track {
background: rgba(26, 28, 24, 0.35);
}
.settings-row.is-selected .settings-slider__fill,
.settings-row.is-selected .settings-slider__thumb {
background: var(--co-select-text);
}
.settings-description {
flex-shrink: 0;
margin-top: calc(6px * var(--co-ui-scale));
padding:
calc(12px * var(--co-ui-scale))
calc(14px * var(--co-ui-scale))
calc(4px * var(--co-ui-scale));
border-top: 1px solid rgba(201, 168, 74, 0.18);
min-height: calc(44px * var(--co-ui-scale));
font-size: calc(13px * var(--co-ui-scale));
font-weight: 600;
letter-spacing: 0.03em;
line-height: 1.45;
color: var(--co-text-muted);
}
/* Host-specific: embedded in pause menu (left nav visible) */
.settings-view {
position: absolute;
top: 50%;
left: calc(50% + 48px * var(--co-ui-scale));
transform: translate(-50%, calc(-50% + 10px * var(--co-ui-scale)));
z-index: 11;
width: min(calc(920px * var(--co-ui-scale)), calc(100vw - 80px * var(--co-ui-scale)));
height: min(calc(720px * var(--co-ui-scale)), calc(100vh - 120px * var(--co-ui-scale)));
display: flex;
align-items: stretch;
min-width: 0;
opacity: 0;
visibility: hidden;
pointer-events: none;
transition:
opacity 220ms ease-out,
transform 220ms ease-out,
visibility 0ms linear 220ms;
}
.settings-view.is-open {
opacity: 1;
visibility: visible;
pointer-events: auto;
transform: translate(-50%, -50%);
transition:
opacity 220ms ease-out,
transform 220ms ease-out,
visibility 0ms linear 0ms;
}
.settings-view[hidden] {
display: none;
}
@media (prefers-reduced-motion: reduce) {
.settings-view {
transform: translate(-50%, -50%);
transition: opacity 120ms ease-out, visibility 0ms linear 120ms;
}
.settings-view.is-open {
transition: opacity 120ms ease-out, visibility 0ms linear 0ms;
}
}
/* Settings prompt bar (host provides the element; these are shared styles) */
.prompt-bar--settings {
gap: calc(28px * var(--co-ui-scale));
}
.prompt-bar--settings .prompt[hidden] {
display: none;
}
.prompt__glyph--text {
min-width: calc(28px * var(--co-ui-scale));
height: calc(22px * var(--co-ui-scale));
padding: 0 calc(6px * var(--co-ui-scale));
border-radius: 2px;
font-size: calc(11px * var(--co-ui-scale));
letter-spacing: 0.04em;
}
@@ -0,0 +1,556 @@
(function () {
"use strict";
var TAB_IDS = ["game", "multiplayer"];
function deepCloneSettingsData(source) {
return JSON.parse(JSON.stringify(source || []));
}
function flattenSettings(sections) {
var flat = [];
sections.forEach(function (section) {
section.items.forEach(function (item) {
flat.push(item);
});
});
return flat;
}
function buildMarkup(options) {
var showHeading = options.showHeading !== false;
var gameTabLabel = options.gameTabLabel || "FALLOUT 4";
var multiplayerTabLabel = options.multiplayerTabLabel || "MULTIPLAYER";
return (
'<div class="co-settings' +
(options.layout === "standalone" ? " co-settings--standalone" : "") +
'">' +
'<div class="settings-panel">' +
(showHeading
? '<h1 class="settings-panel__heading">SETTINGS</h1>'
: "") +
'<div class="settings-tabs" data-co-settings-tabs role="tablist" aria-label="Settings tabs">' +
'<button type="button" class="settings-tab" role="tab" data-tab="game" aria-selected="false" aria-controls="gameSettingsPane">' +
gameTabLabel +
"</button>" +
'<button type="button" class="settings-tab is-selected" role="tab" data-tab="multiplayer" aria-selected="true" aria-controls="multiplayerSettingsPane">' +
multiplayerTabLabel +
"</button>" +
"</div>" +
'<div class="settings-pane-stack">' +
'<div class="settings-pane settings-pane--game" data-co-settings-pane="game" role="tabpanel" hidden>' +
'<h2 class="settings-pane__heading">GAME SETTINGS</h2>' +
'<p class="settings-pane__description">' +
"Adjust Fallout 4 controls, display, audio, and gameplay options using the default game settings menu." +
"</p>" +
'<button type="button" class="settings-open-btn" data-co-settings-open-game>' +
"OPEN FALLOUT 4 SETTINGS" +
"</button>" +
'<p class="settings-pane__note">' +
"This will open the vanilla Fallout 4 settings menu. Commonwealth Online will return after it closes." +
"</p>" +
"</div>" +
'<div class="settings-pane settings-pane--multiplayer" data-co-settings-pane="multiplayer" role="tabpanel">' +
'<div class="settings-rows" data-co-settings-rows aria-label="Multiplayer setting options" role="listbox"></div>' +
'<p class="settings-description" data-co-settings-description></p>' +
"</div>" +
"</div>" +
"</div>" +
"</div>"
);
}
/**
* Reusable Commonwealth Online settings UI.
*
* Usage (pause menu, main menu, etc.):
*
* var settings = CO_Settings.create({
* mount: document.getElementById("settingsMount"),
* promptBar: document.getElementById("settingsPromptBar"), // optional
* bridge: window.CommonwealthOnlineUI,
* onBack: function () { ... },
* layout: "embedded", // or "standalone"
* });
* settings.show();
*/
function create(options) {
if (!options || !options.mount) {
throw new Error("CO_Settings.create requires a mount element");
}
var mountEl = options.mount;
var promptBarEl = options.promptBar || null;
var bridge = options.bridge || {};
var onBack = typeof options.onBack === "function" ? options.onBack : function () {};
var layout = options.layout || "embedded";
var showHeading = options.showHeading !== false;
var multiplayerSettings = deepCloneSettingsData(
options.settingsData || window.CO_SettingsData
);
var flatSettings = flattenSettings(multiplayerSettings);
var visible = false;
var settingsFocus = "tabs";
var activeTab = options.defaultTab || "multiplayer";
var settingIndex = 0;
mountEl.innerHTML = buildMarkup({
layout: layout,
showHeading: showHeading,
gameTabLabel: options.gameTabLabel,
multiplayerTabLabel: options.multiplayerTabLabel
});
var rootEl = mountEl.querySelector(".co-settings");
var settingsTabsEl = mountEl.querySelector("[data-co-settings-tabs]");
var settingsRowsEl = mountEl.querySelector("[data-co-settings-rows]");
var settingsDescriptionEl = mountEl.querySelector("[data-co-settings-description]");
var gameSettingsPane = mountEl.querySelector('[data-co-settings-pane="game"]');
var multiplayerSettingsPane = mountEl.querySelector('[data-co-settings-pane="multiplayer"]');
var openGameSettingsBtn = mountEl.querySelector("[data-co-settings-open-game]");
var tabButtons = settingsTabsEl
? Array.prototype.slice.call(settingsTabsEl.querySelectorAll(".settings-tab"))
: [];
function getCurrentSetting() {
return flatSettings[settingIndex] || null;
}
function formatSettingValue(setting) {
if (setting.type === "toggle") {
return setting.value ? "ON" : "OFF";
}
if (setting.type === "slider") {
return setting.value + "%";
}
return String(setting.value);
}
function notifySettingChanged(setting) {
if (typeof bridge.setMultiplayerSetting === "function") {
bridge.setMultiplayerSetting(setting.key, setting.value);
}
}
function renderTabs() {
if (!settingsTabsEl) {
return;
}
tabButtons.forEach(function (tab) {
var tabId = tab.getAttribute("data-tab");
var isSelected = tabId === activeTab;
tab.classList.toggle("is-selected", isSelected);
tab.setAttribute("aria-selected", isSelected ? "true" : "false");
tab.tabIndex = isSelected ? 0 : -1;
});
settingsTabsEl.classList.toggle("is-focus-region", settingsFocus === "tabs");
}
function buildValueMarkup(setting) {
if (setting.type === "slider") {
var min = setting.min != null ? setting.min : 0;
var max = setting.max != null ? setting.max : 100;
var fill = ((setting.value - min) / (max - min)) * 100;
return (
'<span class="settings-slider" aria-hidden="true">' +
'<span class="settings-slider__track">' +
'<span class="settings-slider__fill" style="width:' + fill + '%"></span>' +
'<span class="settings-slider__thumb" style="left:' + fill + '%"></span>' +
"</span>" +
'<span class="settings-slider__pct">' + setting.value + "%</span>" +
"</span>"
);
}
var usesCycler = setting.type === "toggle" || setting.type === "select";
if (usesCycler) {
return (
'<span class="settings-cycler">' +
'<span class="settings-cycler__arrow" aria-hidden="true">&lt;</span>' +
'<span class="settings-row__value-text"></span>' +
'<span class="settings-cycler__arrow" aria-hidden="true">&gt;</span>' +
"</span>"
);
}
return '<span class="settings-row__value-text"></span>';
}
function renderRows() {
if (!settingsRowsEl) {
return;
}
settingsRowsEl.innerHTML = "";
var flatIndex = 0;
multiplayerSettings.forEach(function (section) {
var sectionEl = document.createElement("div");
sectionEl.className = "settings-section";
var heading = document.createElement("h3");
heading.className = "settings-section__heading";
heading.textContent = section.section;
sectionEl.appendChild(heading);
section.items.forEach(function (setting) {
var index = flatIndex;
flatIndex += 1;
var button = document.createElement("button");
button.type = "button";
button.className = "settings-row";
button.setAttribute("role", "option");
button.setAttribute("data-setting-index", String(index));
button.setAttribute("data-setting-key", setting.key);
if (index === settingIndex) {
button.classList.add("is-selected");
}
if (setting.type === "text" || setting.type === "keybind") {
button.classList.add("is-readonly");
}
button.innerHTML =
'<span class="settings-row__label"></span>' +
'<span class="settings-row__value">' + buildValueMarkup(setting) + "</span>" +
'<span class="settings-row__bar" aria-hidden="true"></span>';
button.querySelector(".settings-row__label").textContent = setting.label;
var valueText = button.querySelector(".settings-row__value-text");
if (valueText) {
valueText.textContent = formatSettingValue(setting);
}
button.addEventListener("click", function () {
settingIndex = index;
settingsFocus = "content";
activeTab = "multiplayer";
render();
});
sectionEl.appendChild(button);
});
settingsRowsEl.appendChild(sectionEl);
});
settingsRowsEl.classList.toggle(
"is-focus-region",
settingsFocus === "content" && activeTab === "multiplayer"
);
}
function renderDescription() {
if (!settingsDescriptionEl) {
return;
}
var setting = getCurrentSetting();
settingsDescriptionEl.textContent =
setting && setting.description ? setting.description : "";
}
function renderPanes() {
if (gameSettingsPane) {
gameSettingsPane.hidden = activeTab !== "game";
gameSettingsPane.classList.toggle(
"is-focus-region",
settingsFocus === "content" && activeTab === "game"
);
}
if (multiplayerSettingsPane) {
multiplayerSettingsPane.hidden = activeTab !== "multiplayer";
}
if (openGameSettingsBtn) {
openGameSettingsBtn.classList.toggle(
"is-focused",
settingsFocus === "content" && activeTab === "game"
);
}
}
function render() {
renderTabs();
renderPanes();
renderRows();
renderDescription();
}
function setActiveTab(tabId) {
if (TAB_IDS.indexOf(tabId) === -1) {
return;
}
activeTab = tabId;
render();
}
function moveTab(delta) {
var current = TAB_IDS.indexOf(activeTab);
if (current < 0) {
current = 0;
}
var next = current + delta;
if (next < 0) {
next = TAB_IDS.length - 1;
} else if (next >= TAB_IDS.length) {
next = 0;
}
setActiveTab(TAB_IDS[next]);
}
function setSettingsFocus(region) {
settingsFocus = region;
render();
}
function adjustSetting(delta) {
var setting = getCurrentSetting();
if (!setting || activeTab !== "multiplayer") {
return;
}
if (setting.type === "text") {
console.log("[CO Settings] Display name editing not implemented:", setting.key);
return;
}
if (setting.type === "keybind") {
console.log(
"[CO Settings] Keybind selected (rebinding not implemented):",
setting.key,
setting.value
);
return;
}
if (setting.type === "toggle") {
setting.value = !setting.value;
notifySettingChanged(setting);
render();
return;
}
if (setting.type === "select") {
var optionsList = setting.options || [];
if (!optionsList.length) {
return;
}
var current = optionsList.indexOf(setting.value);
if (current < 0) {
current = 0;
}
var next = current + (delta === 0 ? 1 : delta);
if (next < 0) {
next = optionsList.length - 1;
} else if (next >= optionsList.length) {
next = 0;
}
setting.value = optionsList[next];
notifySettingChanged(setting);
render();
return;
}
if (setting.type === "slider") {
var step = setting.step != null ? setting.step : 5;
var min = setting.min != null ? setting.min : 0;
var max = setting.max != null ? setting.max : 100;
var amount = delta === 0 ? step : delta * step;
var nextValue = Math.max(min, Math.min(max, setting.value + amount));
if (nextValue === setting.value) {
return;
}
setting.value = nextValue;
notifySettingChanged(setting);
render();
}
}
function activateSetting() {
var setting = getCurrentSetting();
if (!setting || activeTab !== "multiplayer") {
return;
}
if (setting.type === "toggle" || setting.type === "select" || setting.type === "slider") {
adjustSetting(setting.type === "toggle" ? 0 : 1);
return;
}
if (setting.type === "keybind") {
console.log(
"[CO Settings] Keybind selected (rebinding not implemented):",
setting.key,
setting.value
);
return;
}
if (setting.type === "text") {
console.log("[CO Settings] Display name editing not implemented:", setting.key);
}
}
function moveSettingRow(delta) {
if (!flatSettings.length) {
return;
}
var next = settingIndex + delta;
if (next < 0) {
next = flatSettings.length - 1;
} else if (next >= flatSettings.length) {
next = 0;
}
settingIndex = next;
render();
if (settingsRowsEl) {
var selectedRow = settingsRowsEl.querySelector(
'[data-setting-index="' + settingIndex + '"]'
);
if (selectedRow && typeof selectedRow.scrollIntoView === "function") {
selectedRow.scrollIntoView({ block: "nearest" });
}
}
}
function openVanillaGameSettings() {
if (typeof bridge.openGameSettings === "function") {
bridge.openGameSettings();
}
}
tabButtons.forEach(function (tab) {
tab.addEventListener("click", function () {
settingsFocus = "tabs";
setActiveTab(tab.getAttribute("data-tab"));
});
});
if (openGameSettingsBtn) {
openGameSettingsBtn.addEventListener("click", function () {
settingsFocus = "content";
activeTab = "game";
render();
openVanillaGameSettings();
});
}
function show() {
visible = true;
settingsFocus = "tabs";
activeTab = options.defaultTab || "multiplayer";
settingIndex = 0;
if (promptBarEl) {
promptBarEl.hidden = false;
}
render();
}
function hide() {
visible = false;
if (promptBarEl) {
promptBarEl.hidden = true;
}
}
function handleKeydown(event) {
if (!visible) {
return false;
}
switch (event.key) {
case "ArrowUp":
event.preventDefault();
if (settingsFocus === "content" && activeTab === "multiplayer") {
moveSettingRow(-1);
}
return true;
case "ArrowDown":
event.preventDefault();
if (settingsFocus === "content" && activeTab === "multiplayer") {
moveSettingRow(1);
}
return true;
case "ArrowLeft":
event.preventDefault();
if (settingsFocus === "tabs") {
moveTab(-1);
} else if (activeTab === "multiplayer") {
adjustSetting(-1);
} else {
moveTab(-1);
}
return true;
case "ArrowRight":
event.preventDefault();
if (settingsFocus === "tabs") {
moveTab(1);
} else if (activeTab === "multiplayer") {
adjustSetting(1);
} else {
moveTab(1);
}
return true;
case "Tab":
event.preventDefault();
setSettingsFocus(settingsFocus === "tabs" ? "content" : "tabs");
return true;
case "Enter":
case " ":
event.preventDefault();
if (settingsFocus === "tabs") {
setSettingsFocus("content");
} else if (activeTab === "game") {
openVanillaGameSettings();
} else {
activateSetting();
}
return true;
case "Escape":
event.preventDefault();
hide();
onBack();
return true;
default:
return false;
}
}
function destroy() {
hide();
mountEl.innerHTML = "";
}
return {
show: show,
hide: hide,
isVisible: function () {
return visible;
},
handleKeydown: handleKeydown,
render: render,
destroy: destroy,
getSettingsData: function () {
return multiplayerSettings;
}
};
}
window.CO_Settings = {
create: create
};
})();