Extract reusable settings UI

Move the Commonwealth Online settings screen into a shared module with its own data, styles, and controller API. The pause menu now mounts the reusable component, keeps the prompt bar behavior consistent, and animates the panel open/close with a subtler transition.
This commit is contained in:
2026-07-05 21:30:52 +12:00
parent 1af6bbd3d2
commit 8acdb4f555
8 changed files with 1359 additions and 1217 deletions
@@ -0,0 +1,172 @@
(function () {
"use strict";
/**
* Default multiplayer settings schema for Commonwealth Online.
* Host views can pass a custom copy via CO_Settings.create({ settingsData }).
*/
window.CO_SettingsData = [
{
section: "PROFILE",
items: [
{
key: "profile.displayName",
label: "Display Name",
type: "text",
value: "LoneWanderer",
description: "The name other players see in Commonwealth Online."
},
{
key: "profile.onlineStatus",
label: "Online Status",
type: "select",
value: "Friends",
options: ["Everyone", "Friends", "Nobody"],
description: "Who can see when you are online."
},
{
key: "profile.allowFriendJoin",
label: "Allow Friend Join",
type: "select",
value: "Ask First",
options: ["Always", "Ask First", "Never"],
description: "How friends may join your current session."
},
{
key: "profile.showLocationToFriends",
label: "Show Location To Friends",
type: "toggle",
value: true,
description: "Share your current cell or region with friends."
}
]
},
{
section: "VOICE CHAT",
items: [
{
key: "voice.voiceChat",
label: "Voice Chat",
type: "toggle",
value: true,
description: "Enable voice chat with other players."
},
{
key: "voice.pushToTalk",
label: "Push To Talk",
type: "toggle",
value: true,
description: "Require a key hold to transmit voice chat."
},
{
key: "voice.pushToTalkKey",
label: "Push To Talk Key",
type: "keybind",
value: "V",
description: "Key used for push-to-talk voice chat."
},
{
key: "voice.voiceChatVolume",
label: "Voice Chat Volume",
type: "slider",
value: 85,
min: 0,
max: 100,
step: 5,
description: "Adjusts incoming voice chat volume."
},
{
key: "voice.mutePlayersByDefault",
label: "Mute Players By Default",
type: "toggle",
value: false,
description: "Start new sessions with other players muted."
}
]
},
{
section: "MAP & SOCIAL",
items: [
{
key: "map.showPlayerMarkers",
label: "Show Player Markers",
type: "toggle",
value: true,
description: "Show other connected players on the world map."
},
{
key: "map.showFriendMarkers",
label: "Show Friend Markers",
type: "toggle",
value: true,
description: "Highlight friends with distinct map markers."
},
{
key: "map.showNameplates",
label: "Show Nameplates",
type: "toggle",
value: true,
description: "Show player nameplates above nearby remote players."
},
{
key: "map.mapMarkerSize",
label: "Map Marker Size",
type: "select",
value: "Medium",
options: ["Small", "Medium", "Large"],
description: "Size of player and friend markers on the map."
},
{
key: "map.friendRequests",
label: "Friend Requests",
type: "select",
value: "Everyone",
options: ["Everyone", "Friends of Friends", "Nobody"],
description: "Who can send you friend requests."
}
]
},
{
section: "NETWORK",
items: [
{
key: "network.regionPreference",
label: "Region Preference",
type: "select",
value: "Auto",
options: ["Auto", "North America", "Europe", "Asia", "Oceania"],
description: "Preferred matchmaking region for public servers."
},
{
key: "network.networkSmoothing",
label: "Network Smoothing",
type: "toggle",
value: true,
description: "Smooth remote transforms when packets arrive late."
},
{
key: "network.interpolationQuality",
label: "Interpolation Quality",
type: "select",
value: "High",
options: ["Low", "Medium", "High"],
description: "Smoothness of remote player movement interpolation."
},
{
key: "network.showPing",
label: "Show Ping",
type: "toggle",
value: true,
description: "Display your current latency on the HUD."
},
{
key: "network.networkStatsOverlay",
label: "Network Stats Overlay",
type: "toggle",
value: false,
description: "Show packet and bandwidth stats for debugging."
}
]
}
];
})();
@@ -0,0 +1,518 @@
/* Commonwealth Online — reusable settings UI (GAME / MULTIPLAYER tabs) */
/*
* Expects theme tokens from the host view:
* --co-ui-scale, --co-amber, --co-text-pale, --co-text-muted,
* --co-select-yellow, --co-select-yellow-bright, --co-select-text,
* --co-transition, --co-green, --co-amber-muted
*/
.co-settings {
display: flex;
flex-direction: column;
width: 100%;
height: 100%;
min-width: 0;
min-height: 0;
}
.co-settings--standalone {
width: 100%;
max-width: calc(920px * var(--co-ui-scale));
height: min(calc(720px * var(--co-ui-scale)), calc(100vh - 120px * var(--co-ui-scale)));
margin: 0 auto;
padding:
calc(28px * var(--co-ui-scale))
calc(32px * var(--co-ui-scale));
}
.settings-panel {
flex: 1;
display: flex;
flex-direction: column;
width: 100%;
height: 100%;
min-width: 0;
min-height: 0;
overflow: hidden;
padding:
calc(16px * var(--co-ui-scale))
calc(20px * var(--co-ui-scale))
calc(12px * var(--co-ui-scale));
background: rgba(6, 12, 8, 0.78);
border: 1px solid rgba(201, 168, 74, 0.28);
box-shadow:
inset 0 0 28px rgba(0, 0, 0, 0.35),
0 2px 16px rgba(0, 0, 0, 0.3);
}
.settings-panel__heading {
flex-shrink: 0;
margin-bottom: calc(14px * var(--co-ui-scale));
font-size: calc(22px * var(--co-ui-scale));
font-weight: 700;
letter-spacing: 0.2em;
color: var(--co-amber);
}
.settings-tabs {
flex-shrink: 0;
display: flex;
align-items: stretch;
gap: calc(4px * var(--co-ui-scale));
margin-bottom: calc(16px * var(--co-ui-scale));
border-bottom: 1px solid rgba(62, 207, 74, 0.22);
}
.settings-tab {
position: relative;
flex: 1;
min-height: calc(44px * var(--co-ui-scale));
padding:
calc(10px * var(--co-ui-scale))
calc(16px * var(--co-ui-scale));
border: 1px solid transparent;
border-bottom: none;
background: rgba(4, 10, 6, 0.35);
color: var(--co-text-pale);
font-family: inherit;
font-size: calc(15px * var(--co-ui-scale));
font-weight: 700;
letter-spacing: 0.16em;
text-align: center;
cursor: pointer;
outline: none;
transition:
color var(--co-transition),
background var(--co-transition),
border-color var(--co-transition);
}
.settings-tab:hover {
color: var(--co-text-pale);
background: rgba(62, 207, 74, 0.08);
}
.settings-tab.is-selected {
color: var(--co-select-text);
background: linear-gradient(
180deg,
var(--co-select-yellow) 0%,
var(--co-select-yellow-bright) 100%
);
border-color: rgba(201, 168, 74, 0.55);
box-shadow: 0 0 12px rgba(196, 168, 75, 0.2);
}
.settings-tabs.is-focus-region .settings-tab.is-selected {
box-shadow:
0 0 0 1px rgba(62, 207, 74, 0.45),
0 0 14px rgba(196, 168, 75, 0.28);
}
.settings-tabs.is-focus-region .settings-tab:not(.is-selected) {
outline: 1px solid rgba(62, 207, 74, 0.2);
outline-offset: -1px;
}
/* Fixed-height body: both panes occupy the same box so tab switches do not resize the panel */
.settings-pane-stack {
position: relative;
flex: 1;
min-height: 0;
overflow: hidden;
}
.settings-pane-stack > .settings-pane {
position: absolute;
inset: 0;
display: flex;
flex-direction: column;
min-width: 0;
min-height: 0;
overflow: hidden;
}
.settings-pane-stack > .settings-pane[hidden] {
visibility: hidden;
pointer-events: none;
}
.settings-pane {
flex: 1;
display: flex;
flex-direction: column;
min-width: 0;
min-height: 0;
}
.settings-pane[hidden]:not(.settings-pane-stack > .settings-pane) {
display: none;
}
.settings-pane--game {
align-items: flex-start;
justify-content: flex-start;
padding:
calc(20px * var(--co-ui-scale))
calc(8px * var(--co-ui-scale))
calc(8px * var(--co-ui-scale));
gap: calc(16px * var(--co-ui-scale));
}
.settings-pane__heading {
font-size: calc(18px * var(--co-ui-scale));
font-weight: 700;
letter-spacing: 0.16em;
color: var(--co-text-pale);
}
.settings-pane__description {
max-width: calc(640px * var(--co-ui-scale));
font-size: calc(15px * var(--co-ui-scale));
font-weight: 600;
letter-spacing: 0.03em;
line-height: 1.5;
color: var(--co-text-muted);
}
.settings-open-btn {
margin-top: calc(8px * var(--co-ui-scale));
min-width: calc(360px * var(--co-ui-scale));
min-height: calc(48px * var(--co-ui-scale));
padding:
calc(12px * var(--co-ui-scale))
calc(24px * var(--co-ui-scale));
border: 1px solid rgba(201, 168, 74, 0.45);
background: rgba(8, 16, 10, 0.65);
color: var(--co-text-pale);
font-family: inherit;
font-size: calc(16px * var(--co-ui-scale));
font-weight: 700;
letter-spacing: 0.14em;
cursor: pointer;
outline: none;
transition:
color var(--co-transition),
background var(--co-transition),
border-color var(--co-transition),
box-shadow var(--co-transition);
}
.settings-open-btn:hover,
.settings-open-btn.is-focused {
color: var(--co-select-text);
background: linear-gradient(
90deg,
var(--co-select-yellow) 0%,
var(--co-select-yellow-bright) 100%
);
border-color: rgba(201, 168, 74, 0.7);
box-shadow: 0 0 14px rgba(196, 168, 75, 0.25);
}
.settings-pane--game.is-focus-region .settings-open-btn {
box-shadow:
0 0 0 1px rgba(62, 207, 74, 0.4),
0 0 14px rgba(196, 168, 75, 0.22);
}
.settings-pane__note {
max-width: calc(560px * var(--co-ui-scale));
font-size: calc(12px * var(--co-ui-scale));
font-weight: 600;
letter-spacing: 0.04em;
line-height: 1.45;
color: var(--co-text-muted);
opacity: 0.8;
}
.settings-pane--multiplayer {
min-height: 0;
}
.settings-rows {
flex: 1;
display: flex;
flex-direction: column;
gap: calc(2px * var(--co-ui-scale));
overflow-y: auto;
min-height: 0;
padding: calc(2px * var(--co-ui-scale)) 0;
}
.settings-section {
display: flex;
flex-direction: column;
gap: calc(2px * var(--co-ui-scale));
}
.settings-section + .settings-section {
margin-top: calc(10px * var(--co-ui-scale));
}
.settings-section__heading {
padding:
calc(6px * var(--co-ui-scale))
calc(14px * var(--co-ui-scale))
calc(4px * var(--co-ui-scale));
font-size: calc(11px * var(--co-ui-scale));
font-weight: 700;
letter-spacing: 0.18em;
color: var(--co-amber);
border-bottom: 1px solid rgba(62, 207, 74, 0.15);
margin-bottom: calc(2px * var(--co-ui-scale));
}
.settings-row {
position: relative;
display: grid;
grid-template-columns: minmax(0, 1fr) minmax(0, 1.1fr);
align-items: center;
gap: calc(20px * var(--co-ui-scale));
min-height: calc(40px * var(--co-ui-scale));
padding:
calc(8px * var(--co-ui-scale))
calc(14px * var(--co-ui-scale));
border: none;
background: transparent;
color: var(--co-text-pale);
font-family: inherit;
font-size: calc(16px * var(--co-ui-scale));
font-weight: 600;
letter-spacing: 0.03em;
text-align: left;
cursor: pointer;
outline: none;
transition:
color var(--co-transition),
background var(--co-transition);
}
.settings-row__label {
position: relative;
z-index: 2;
color: var(--co-text-pale);
opacity: 0.88;
}
.settings-row__value {
position: relative;
z-index: 2;
display: flex;
align-items: center;
justify-content: flex-end;
gap: calc(12px * var(--co-ui-scale));
min-width: 0;
color: var(--co-text-pale);
text-align: right;
}
.settings-row__value-text {
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.settings-row__bar {
position: absolute;
inset: 0;
background: linear-gradient(
90deg,
var(--co-select-yellow) 0%,
var(--co-select-yellow-bright) 100%
);
opacity: 0;
transition: opacity var(--co-transition);
z-index: 1;
box-shadow:
inset calc(3px * var(--co-ui-scale)) 0 0 0 var(--co-green),
0 0 12px rgba(196, 168, 75, 0.2);
}
.settings-row:hover:not(.is-selected) {
background: rgba(201, 168, 74, 0.08);
}
.settings-row.is-selected .settings-row__bar {
opacity: 1;
}
.settings-row.is-selected,
.settings-row.is-selected .settings-row__label,
.settings-row.is-selected .settings-row__value,
.settings-row.is-selected .settings-row__value-text,
.settings-row.is-selected .settings-cycler__arrow,
.settings-row.is-selected .settings-slider__pct {
color: var(--co-select-text);
opacity: 1;
}
.settings-rows.is-focus-region .settings-row.is-selected .settings-row__bar {
box-shadow:
inset calc(3px * var(--co-ui-scale)) 0 0 0 var(--co-green),
0 0 0 1px rgba(62, 207, 74, 0.35),
0 0 14px rgba(196, 168, 75, 0.28);
}
.settings-row.is-readonly:not(.is-selected) .settings-row__label,
.settings-row.is-readonly:not(.is-selected) .settings-row__value-text {
opacity: 0.78;
}
.settings-cycler {
display: inline-flex;
align-items: center;
gap: calc(10px * var(--co-ui-scale));
min-width: 0;
}
.settings-cycler__arrow {
flex-shrink: 0;
font-size: calc(14px * var(--co-ui-scale));
font-weight: 700;
color: var(--co-amber-muted);
opacity: 0.75;
line-height: 1;
}
.settings-row.is-selected .settings-cycler__arrow {
color: var(--co-select-text);
opacity: 0.9;
}
.settings-row.is-readonly .settings-cycler__arrow {
visibility: hidden;
}
.settings-slider {
display: flex;
align-items: center;
gap: calc(14px * var(--co-ui-scale));
width: min(100%, calc(260px * var(--co-ui-scale)));
}
.settings-slider__track {
position: relative;
flex: 1;
height: calc(2px * var(--co-ui-scale));
background: rgba(216, 221, 208, 0.35);
}
.settings-slider__fill {
position: absolute;
left: 0;
top: 0;
bottom: 0;
background: rgba(216, 221, 208, 0.85);
}
.settings-slider__thumb {
position: absolute;
top: 50%;
width: calc(4px * var(--co-ui-scale));
height: calc(14px * var(--co-ui-scale));
background: var(--co-text-pale);
transform: translate(-50%, -50%);
}
.settings-slider__pct {
flex-shrink: 0;
min-width: calc(42px * var(--co-ui-scale));
font-size: calc(15px * var(--co-ui-scale));
letter-spacing: 0.04em;
color: var(--co-text-pale);
text-align: right;
}
.settings-row.is-selected .settings-slider__track {
background: rgba(26, 28, 24, 0.35);
}
.settings-row.is-selected .settings-slider__fill,
.settings-row.is-selected .settings-slider__thumb {
background: var(--co-select-text);
}
.settings-description {
flex-shrink: 0;
margin-top: calc(6px * var(--co-ui-scale));
padding:
calc(12px * var(--co-ui-scale))
calc(14px * var(--co-ui-scale))
calc(4px * var(--co-ui-scale));
border-top: 1px solid rgba(201, 168, 74, 0.18);
min-height: calc(44px * var(--co-ui-scale));
font-size: calc(13px * var(--co-ui-scale));
font-weight: 600;
letter-spacing: 0.03em;
line-height: 1.45;
color: var(--co-text-muted);
}
/* Host-specific: embedded in pause menu (left nav visible) */
.settings-view {
position: absolute;
top: 50%;
left: calc(50% + 48px * var(--co-ui-scale));
transform: translate(-50%, calc(-50% + 10px * var(--co-ui-scale)));
z-index: 11;
width: min(calc(920px * var(--co-ui-scale)), calc(100vw - 80px * var(--co-ui-scale)));
height: min(calc(720px * var(--co-ui-scale)), calc(100vh - 120px * var(--co-ui-scale)));
display: flex;
align-items: stretch;
min-width: 0;
opacity: 0;
visibility: hidden;
pointer-events: none;
transition:
opacity 220ms ease-out,
transform 220ms ease-out,
visibility 0ms linear 220ms;
}
.settings-view.is-open {
opacity: 1;
visibility: visible;
pointer-events: auto;
transform: translate(-50%, -50%);
transition:
opacity 220ms ease-out,
transform 220ms ease-out,
visibility 0ms linear 0ms;
}
.settings-view[hidden] {
display: none;
}
@media (prefers-reduced-motion: reduce) {
.settings-view {
transform: translate(-50%, -50%);
transition: opacity 120ms ease-out, visibility 0ms linear 120ms;
}
.settings-view.is-open {
transition: opacity 120ms ease-out, visibility 0ms linear 0ms;
}
}
/* Settings prompt bar (host provides the element; these are shared styles) */
.prompt-bar--settings {
gap: calc(28px * var(--co-ui-scale));
}
.prompt-bar--settings .prompt[hidden] {
display: none;
}
.prompt__glyph--text {
min-width: calc(28px * var(--co-ui-scale));
height: calc(22px * var(--co-ui-scale));
padding: 0 calc(6px * var(--co-ui-scale));
border-radius: 2px;
font-size: calc(11px * var(--co-ui-scale));
letter-spacing: 0.04em;
}
@@ -0,0 +1,556 @@
(function () {
"use strict";
var TAB_IDS = ["game", "multiplayer"];
function deepCloneSettingsData(source) {
return JSON.parse(JSON.stringify(source || []));
}
function flattenSettings(sections) {
var flat = [];
sections.forEach(function (section) {
section.items.forEach(function (item) {
flat.push(item);
});
});
return flat;
}
function buildMarkup(options) {
var showHeading = options.showHeading !== false;
var gameTabLabel = options.gameTabLabel || "FALLOUT 4";
var multiplayerTabLabel = options.multiplayerTabLabel || "MULTIPLAYER";
return (
'<div class="co-settings' +
(options.layout === "standalone" ? " co-settings--standalone" : "") +
'">' +
'<div class="settings-panel">' +
(showHeading
? '<h1 class="settings-panel__heading">SETTINGS</h1>'
: "") +
'<div class="settings-tabs" data-co-settings-tabs role="tablist" aria-label="Settings tabs">' +
'<button type="button" class="settings-tab" role="tab" data-tab="game" aria-selected="false" aria-controls="gameSettingsPane">' +
gameTabLabel +
"</button>" +
'<button type="button" class="settings-tab is-selected" role="tab" data-tab="multiplayer" aria-selected="true" aria-controls="multiplayerSettingsPane">' +
multiplayerTabLabel +
"</button>" +
"</div>" +
'<div class="settings-pane-stack">' +
'<div class="settings-pane settings-pane--game" data-co-settings-pane="game" role="tabpanel" hidden>' +
'<h2 class="settings-pane__heading">GAME SETTINGS</h2>' +
'<p class="settings-pane__description">' +
"Adjust Fallout 4 controls, display, audio, and gameplay options using the default game settings menu." +
"</p>" +
'<button type="button" class="settings-open-btn" data-co-settings-open-game>' +
"OPEN FALLOUT 4 SETTINGS" +
"</button>" +
'<p class="settings-pane__note">' +
"This will open the vanilla Fallout 4 settings menu. Commonwealth Online will return after it closes." +
"</p>" +
"</div>" +
'<div class="settings-pane settings-pane--multiplayer" data-co-settings-pane="multiplayer" role="tabpanel">' +
'<div class="settings-rows" data-co-settings-rows aria-label="Multiplayer setting options" role="listbox"></div>' +
'<p class="settings-description" data-co-settings-description></p>' +
"</div>" +
"</div>" +
"</div>" +
"</div>"
);
}
/**
* Reusable Commonwealth Online settings UI.
*
* Usage (pause menu, main menu, etc.):
*
* var settings = CO_Settings.create({
* mount: document.getElementById("settingsMount"),
* promptBar: document.getElementById("settingsPromptBar"), // optional
* bridge: window.CommonwealthOnlineUI,
* onBack: function () { ... },
* layout: "embedded", // or "standalone"
* });
* settings.show();
*/
function create(options) {
if (!options || !options.mount) {
throw new Error("CO_Settings.create requires a mount element");
}
var mountEl = options.mount;
var promptBarEl = options.promptBar || null;
var bridge = options.bridge || {};
var onBack = typeof options.onBack === "function" ? options.onBack : function () {};
var layout = options.layout || "embedded";
var showHeading = options.showHeading !== false;
var multiplayerSettings = deepCloneSettingsData(
options.settingsData || window.CO_SettingsData
);
var flatSettings = flattenSettings(multiplayerSettings);
var visible = false;
var settingsFocus = "tabs";
var activeTab = options.defaultTab || "multiplayer";
var settingIndex = 0;
mountEl.innerHTML = buildMarkup({
layout: layout,
showHeading: showHeading,
gameTabLabel: options.gameTabLabel,
multiplayerTabLabel: options.multiplayerTabLabel
});
var rootEl = mountEl.querySelector(".co-settings");
var settingsTabsEl = mountEl.querySelector("[data-co-settings-tabs]");
var settingsRowsEl = mountEl.querySelector("[data-co-settings-rows]");
var settingsDescriptionEl = mountEl.querySelector("[data-co-settings-description]");
var gameSettingsPane = mountEl.querySelector('[data-co-settings-pane="game"]');
var multiplayerSettingsPane = mountEl.querySelector('[data-co-settings-pane="multiplayer"]');
var openGameSettingsBtn = mountEl.querySelector("[data-co-settings-open-game]");
var tabButtons = settingsTabsEl
? Array.prototype.slice.call(settingsTabsEl.querySelectorAll(".settings-tab"))
: [];
function getCurrentSetting() {
return flatSettings[settingIndex] || null;
}
function formatSettingValue(setting) {
if (setting.type === "toggle") {
return setting.value ? "ON" : "OFF";
}
if (setting.type === "slider") {
return setting.value + "%";
}
return String(setting.value);
}
function notifySettingChanged(setting) {
if (typeof bridge.setMultiplayerSetting === "function") {
bridge.setMultiplayerSetting(setting.key, setting.value);
}
}
function renderTabs() {
if (!settingsTabsEl) {
return;
}
tabButtons.forEach(function (tab) {
var tabId = tab.getAttribute("data-tab");
var isSelected = tabId === activeTab;
tab.classList.toggle("is-selected", isSelected);
tab.setAttribute("aria-selected", isSelected ? "true" : "false");
tab.tabIndex = isSelected ? 0 : -1;
});
settingsTabsEl.classList.toggle("is-focus-region", settingsFocus === "tabs");
}
function buildValueMarkup(setting) {
if (setting.type === "slider") {
var min = setting.min != null ? setting.min : 0;
var max = setting.max != null ? setting.max : 100;
var fill = ((setting.value - min) / (max - min)) * 100;
return (
'<span class="settings-slider" aria-hidden="true">' +
'<span class="settings-slider__track">' +
'<span class="settings-slider__fill" style="width:' + fill + '%"></span>' +
'<span class="settings-slider__thumb" style="left:' + fill + '%"></span>' +
"</span>" +
'<span class="settings-slider__pct">' + setting.value + "%</span>" +
"</span>"
);
}
var usesCycler = setting.type === "toggle" || setting.type === "select";
if (usesCycler) {
return (
'<span class="settings-cycler">' +
'<span class="settings-cycler__arrow" aria-hidden="true">&lt;</span>' +
'<span class="settings-row__value-text"></span>' +
'<span class="settings-cycler__arrow" aria-hidden="true">&gt;</span>' +
"</span>"
);
}
return '<span class="settings-row__value-text"></span>';
}
function renderRows() {
if (!settingsRowsEl) {
return;
}
settingsRowsEl.innerHTML = "";
var flatIndex = 0;
multiplayerSettings.forEach(function (section) {
var sectionEl = document.createElement("div");
sectionEl.className = "settings-section";
var heading = document.createElement("h3");
heading.className = "settings-section__heading";
heading.textContent = section.section;
sectionEl.appendChild(heading);
section.items.forEach(function (setting) {
var index = flatIndex;
flatIndex += 1;
var button = document.createElement("button");
button.type = "button";
button.className = "settings-row";
button.setAttribute("role", "option");
button.setAttribute("data-setting-index", String(index));
button.setAttribute("data-setting-key", setting.key);
if (index === settingIndex) {
button.classList.add("is-selected");
}
if (setting.type === "text" || setting.type === "keybind") {
button.classList.add("is-readonly");
}
button.innerHTML =
'<span class="settings-row__label"></span>' +
'<span class="settings-row__value">' + buildValueMarkup(setting) + "</span>" +
'<span class="settings-row__bar" aria-hidden="true"></span>';
button.querySelector(".settings-row__label").textContent = setting.label;
var valueText = button.querySelector(".settings-row__value-text");
if (valueText) {
valueText.textContent = formatSettingValue(setting);
}
button.addEventListener("click", function () {
settingIndex = index;
settingsFocus = "content";
activeTab = "multiplayer";
render();
});
sectionEl.appendChild(button);
});
settingsRowsEl.appendChild(sectionEl);
});
settingsRowsEl.classList.toggle(
"is-focus-region",
settingsFocus === "content" && activeTab === "multiplayer"
);
}
function renderDescription() {
if (!settingsDescriptionEl) {
return;
}
var setting = getCurrentSetting();
settingsDescriptionEl.textContent =
setting && setting.description ? setting.description : "";
}
function renderPanes() {
if (gameSettingsPane) {
gameSettingsPane.hidden = activeTab !== "game";
gameSettingsPane.classList.toggle(
"is-focus-region",
settingsFocus === "content" && activeTab === "game"
);
}
if (multiplayerSettingsPane) {
multiplayerSettingsPane.hidden = activeTab !== "multiplayer";
}
if (openGameSettingsBtn) {
openGameSettingsBtn.classList.toggle(
"is-focused",
settingsFocus === "content" && activeTab === "game"
);
}
}
function render() {
renderTabs();
renderPanes();
renderRows();
renderDescription();
}
function setActiveTab(tabId) {
if (TAB_IDS.indexOf(tabId) === -1) {
return;
}
activeTab = tabId;
render();
}
function moveTab(delta) {
var current = TAB_IDS.indexOf(activeTab);
if (current < 0) {
current = 0;
}
var next = current + delta;
if (next < 0) {
next = TAB_IDS.length - 1;
} else if (next >= TAB_IDS.length) {
next = 0;
}
setActiveTab(TAB_IDS[next]);
}
function setSettingsFocus(region) {
settingsFocus = region;
render();
}
function adjustSetting(delta) {
var setting = getCurrentSetting();
if (!setting || activeTab !== "multiplayer") {
return;
}
if (setting.type === "text") {
console.log("[CO Settings] Display name editing not implemented:", setting.key);
return;
}
if (setting.type === "keybind") {
console.log(
"[CO Settings] Keybind selected (rebinding not implemented):",
setting.key,
setting.value
);
return;
}
if (setting.type === "toggle") {
setting.value = !setting.value;
notifySettingChanged(setting);
render();
return;
}
if (setting.type === "select") {
var optionsList = setting.options || [];
if (!optionsList.length) {
return;
}
var current = optionsList.indexOf(setting.value);
if (current < 0) {
current = 0;
}
var next = current + (delta === 0 ? 1 : delta);
if (next < 0) {
next = optionsList.length - 1;
} else if (next >= optionsList.length) {
next = 0;
}
setting.value = optionsList[next];
notifySettingChanged(setting);
render();
return;
}
if (setting.type === "slider") {
var step = setting.step != null ? setting.step : 5;
var min = setting.min != null ? setting.min : 0;
var max = setting.max != null ? setting.max : 100;
var amount = delta === 0 ? step : delta * step;
var nextValue = Math.max(min, Math.min(max, setting.value + amount));
if (nextValue === setting.value) {
return;
}
setting.value = nextValue;
notifySettingChanged(setting);
render();
}
}
function activateSetting() {
var setting = getCurrentSetting();
if (!setting || activeTab !== "multiplayer") {
return;
}
if (setting.type === "toggle" || setting.type === "select" || setting.type === "slider") {
adjustSetting(setting.type === "toggle" ? 0 : 1);
return;
}
if (setting.type === "keybind") {
console.log(
"[CO Settings] Keybind selected (rebinding not implemented):",
setting.key,
setting.value
);
return;
}
if (setting.type === "text") {
console.log("[CO Settings] Display name editing not implemented:", setting.key);
}
}
function moveSettingRow(delta) {
if (!flatSettings.length) {
return;
}
var next = settingIndex + delta;
if (next < 0) {
next = flatSettings.length - 1;
} else if (next >= flatSettings.length) {
next = 0;
}
settingIndex = next;
render();
if (settingsRowsEl) {
var selectedRow = settingsRowsEl.querySelector(
'[data-setting-index="' + settingIndex + '"]'
);
if (selectedRow && typeof selectedRow.scrollIntoView === "function") {
selectedRow.scrollIntoView({ block: "nearest" });
}
}
}
function openVanillaGameSettings() {
if (typeof bridge.openGameSettings === "function") {
bridge.openGameSettings();
}
}
tabButtons.forEach(function (tab) {
tab.addEventListener("click", function () {
settingsFocus = "tabs";
setActiveTab(tab.getAttribute("data-tab"));
});
});
if (openGameSettingsBtn) {
openGameSettingsBtn.addEventListener("click", function () {
settingsFocus = "content";
activeTab = "game";
render();
openVanillaGameSettings();
});
}
function show() {
visible = true;
settingsFocus = "tabs";
activeTab = options.defaultTab || "multiplayer";
settingIndex = 0;
if (promptBarEl) {
promptBarEl.hidden = false;
}
render();
}
function hide() {
visible = false;
if (promptBarEl) {
promptBarEl.hidden = true;
}
}
function handleKeydown(event) {
if (!visible) {
return false;
}
switch (event.key) {
case "ArrowUp":
event.preventDefault();
if (settingsFocus === "content" && activeTab === "multiplayer") {
moveSettingRow(-1);
}
return true;
case "ArrowDown":
event.preventDefault();
if (settingsFocus === "content" && activeTab === "multiplayer") {
moveSettingRow(1);
}
return true;
case "ArrowLeft":
event.preventDefault();
if (settingsFocus === "tabs") {
moveTab(-1);
} else if (activeTab === "multiplayer") {
adjustSetting(-1);
} else {
moveTab(-1);
}
return true;
case "ArrowRight":
event.preventDefault();
if (settingsFocus === "tabs") {
moveTab(1);
} else if (activeTab === "multiplayer") {
adjustSetting(1);
} else {
moveTab(1);
}
return true;
case "Tab":
event.preventDefault();
setSettingsFocus(settingsFocus === "tabs" ? "content" : "tabs");
return true;
case "Enter":
case " ":
event.preventDefault();
if (settingsFocus === "tabs") {
setSettingsFocus("content");
} else if (activeTab === "game") {
openVanillaGameSettings();
} else {
activateSetting();
}
return true;
case "Escape":
event.preventDefault();
hide();
onBack();
return true;
default:
return false;
}
}
function destroy() {
hide();
mountEl.innerHTML = "";
}
return {
show: show,
hide: hide,
isVisible: function () {
return visible;
},
handleKeydown: handleKeydown,
render: render,
destroy: destroy,
getSettingsData: function () {
return multiplayerSettings;
}
};
}
window.CO_Settings = {
create: create
};
})();